[Mesa-dev] [PATCH 1/3] nir: Simplify fne(fneg(a), a) -> fne(a, 0.0)
Thomas Helland
thomashelland90 at gmail.com
Thu Aug 6 04:36:04 PDT 2015
-NaN != NaN, and -Inf != Inf, so this should be safe.
Found while working on my VRP pass.
Shader-db results on my IVB:
total instructions in shared programs: 1698267 -> 1698067 (-0.01%)
instructions in affected programs: 15785 -> 15585 (-1.27%)
helped: 36
HURT: 0
GAINED: 0
LOST: 0
Some shaders was found to have the following pattern in NIR:
vec1 ssa_26 = fneg ssa_21
vec1 ssa_27 = fne ssa_21, ssa_26
Make that:
vec1 ssa_27 = fne ssa_21, 0.0f
This is found in Dota2 and Brutal Legend.
One shader is cut by 8%, from 323 -> 296 instructons in SIMD8
Signed-off-by: Thomas Helland <thomashelland90 at gmail.com>
---
src/glsl/nir/nir_opt_algebraic.py | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/glsl/nir/nir_opt_algebraic.py b/src/glsl/nir/nir_opt_algebraic.py
index 3068445..471191b 100644
--- a/src/glsl/nir/nir_opt_algebraic.py
+++ b/src/glsl/nir/nir_opt_algebraic.py
@@ -113,6 +113,7 @@ optimizations = [
(('sge', a, b), ('b2f', ('fge', a, b)), 'options->lower_scmp'),
(('seq', a, b), ('b2f', ('feq', a, b)), 'options->lower_scmp'),
(('sne', a, b), ('b2f', ('fne', a, b)), 'options->lower_scmp'),
+ (('fne', ('fneg', a), a), ('fne', a, 0.0)),
# Emulating booleans
(('imul', ('b2i', a), ('b2i', b)), ('b2i', ('iand', a, b))),
(('fmul', ('b2f', a), ('b2f', b)), ('b2f', ('iand', a, b))),
--
2.5.0
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