[Mesa-dev] [PATCH v2] gles/es3.1: Implement glMemoryBarrierByRegion

Tapani Pälli tapani.palli at intel.com
Fri Aug 7 02:56:31 PDT 2015


Super, I've verified that this makes 
ES31-CTS.shader_image_load_store.basic-api-barrier-byRegion pass with 
one of Curro's branches.

Reviewed-by: Tapani Pälli <tapani.palli at intel.com>

On 08/04/2015 11:22 AM, Marta Lofstedt wrote:
> From: Marta Lofstedt <marta.lofstedt at intel.com>
>
> Signed-off-by: Marta Lofstedt <marta.lofstedt at intel.com>
> ---
>   src/mapi/glapi/gen/gl_API.xml           |  4 ++++
>   src/mesa/main/shaderimage.c             | 40 +++++++++++++++++++++++++++++++++
>   src/mesa/main/shaderimage.h             |  3 +++
>   src/mesa/main/tests/dispatch_sanity.cpp |  3 +--
>   4 files changed, 48 insertions(+), 2 deletions(-)
>
> diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
> index 658efa4..3db4349 100644
> --- a/src/mapi/glapi/gen/gl_API.xml
> +++ b/src/mapi/glapi/gen/gl_API.xml
> @@ -2966,6 +2966,10 @@
>           <param name="height" type="GLsizei"/>
>           <glx rop="191"/>
>       </function>
> +
> +    <function name="MemoryBarrierByRegion" es2="3.1">
> +        <param name="barriers" type="GLbitfield"/>
> +    </function>
>   </category>
>
>   <category name="1.1">
> diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c
> index a348cdb..7337f22 100644
> --- a/src/mesa/main/shaderimage.c
> +++ b/src/mesa/main/shaderimage.c
> @@ -653,3 +653,43 @@ _mesa_MemoryBarrier(GLbitfield barriers)
>      if (ctx->Driver.MemoryBarrier)
>         ctx->Driver.MemoryBarrier(ctx, barriers);
>   }
> +
> +void GLAPIENTRY
> +_mesa_MemoryBarrierByRegion(GLbitfield barriers)
> +{
> +   GET_CURRENT_CONTEXT(ctx);
> +
> +   GLbitfield all_allowed_bits = GL_ATOMIC_COUNTER_BARRIER_BIT |
> +                                 GL_FRAMEBUFFER_BARRIER_BIT |
> +                                 GL_SHADER_IMAGE_ACCESS_BARRIER_BIT |
> +                                 GL_SHADER_STORAGE_BARRIER_BIT |
> +                                 GL_TEXTURE_FETCH_BARRIER_BIT |
> +                                 GL_UNIFORM_BARRIER_BIT;
> +
> +   if (ctx->Driver.MemoryBarrier) {
> +      /* From section 7.11.2 of the OpenGL ES 3.1 specification:
> +       *
> +       *    "When barriers is ALL_BARRIER_BITS, shader memory accesses will be
> +       *     synchronized relative to all these barrier bits, but not to other
> +       *     barrier bits specific to MemoryBarrier."
> +       *
> +       * That is, if barriers is the special value GL_ALL_BARRIER_BITS, then all
> +       * barriers allowed by glMemoryBarrierByRegion should be activated."
> +       */
> +      if (barriers == GL_ALL_BARRIER_BITS)
> +         return ctx->Driver.MemoryBarrier(ctx, all_allowed_bits);
> +
> +      /* From section 7.11.2 of the OpenGL ES 3.1 specification:
> +       *
> +       *    "An INVALID_VALUE error is generated if barriers is not the special
> +       *     value ALL_BARRIER_BITS, and has any bits set other than those
> +       *     described above."
> +       */
> +      if ((barriers & ~all_allowed_bits) != 0) {
> +         _mesa_error(ctx, GL_INVALID_VALUE,
> +                     "glMemoryBarrierByRegion(unsupported barrier bit");
> +      }
> +
> +      ctx->Driver.MemoryBarrier(ctx, barriers);
> +   }
> +}
> diff --git a/src/mesa/main/shaderimage.h b/src/mesa/main/shaderimage.h
> index 33d8a1e..d08ece8 100644
> --- a/src/mesa/main/shaderimage.h
> +++ b/src/mesa/main/shaderimage.h
> @@ -68,6 +68,9 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures);
>   void GLAPIENTRY
>   _mesa_MemoryBarrier(GLbitfield barriers);
>
> +void GLAPIENTRY
> +_mesa_MemoryBarrierByRegion(GLbitfield barriers);
> +
>   #ifdef __cplusplus
>   }
>   #endif
> diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
> index af89d2c..14c9eda 100644
> --- a/src/mesa/main/tests/dispatch_sanity.cpp
> +++ b/src/mesa/main/tests/dispatch_sanity.cpp
> @@ -2461,8 +2461,7 @@ const struct function gles31_functions_possible[] = {
>      { "glGetBooleani_v", 31, -1 },
>      { "glMemoryBarrier", 31, -1 },
>
> -   // FINISHME: This function has not been implemented yet.
> -   // { "glMemoryBarrierByRegion", 31, -1 },
> +   { "glMemoryBarrierByRegion", 31, -1 },
>
>      { "glTexStorage2DMultisample", 31, -1 },
>      { "glGetMultisamplefv", 31, -1 },
>


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