[Mesa-dev] [PATCH] i965/shader: Don't use OptimizeForAOS for NIR vec4 vertex shaders
Matt Turner
mattst88 at gmail.com
Fri Aug 7 14:30:34 PDT 2015
On Fri, Aug 7, 2015 at 2:22 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
> Shader-db results for vec4 programs using NIR on HSW:
>
> total instructions in shared programs: 1838157 -> 1828469 (-0.53%)
> instructions in affected programs: 275978 -> 266290 (-3.51%)
> helped: 2827
> HURT: 244
> GAINED: 0
> LOST: 0
> ---
> src/mesa/drivers/dri/i965/brw_shader.cpp | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
> index 97f32a8..90ec7a4 100644
> --- a/src/mesa/drivers/dri/i965/brw_shader.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
> @@ -129,8 +129,8 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
> */
> compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectOutput = true;
> compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectTemp = true;
> + compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = false;
> }
> - compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = false;
Would have been nice to send the patch with enough context to see the
if (compiler->scalar_vs) a few lines above.
In any case,
Reviewed-by: Matt Turner <mattst88 at gmail.com>
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