[Mesa-dev] [PATCH] mesa: add NV_read_{depth, stencil, depth_stencil} extensions

Ilia Mirkin imirkin at alum.mit.edu
Mon Aug 10 14:37:35 PDT 2015


On Mon, Aug 10, 2015 at 5:28 PM, Rob Clark <robdclark at gmail.com> wrote:
> From: Rob Clark <robclark at freedesktop.org>
>
> These extensions allow reading depth/stencil for GLES contexts, which is
> useful for tools like apitrace.
>
> Signed-off-by: Rob Clark <robclark at freedesktop.org>
> ---
> v2: rework format/type checking
>
>  src/mesa/main/extensions.c |  3 +++
>  src/mesa/main/readpix.c    | 48 +++++++++++++++++++++++++++++++++++++---------
>  2 files changed, 42 insertions(+), 9 deletions(-)
>
> diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
> index 2dbfabd..d934d19 100644
> --- a/src/mesa/main/extensions.c
> +++ b/src/mesa/main/extensions.c
> @@ -385,6 +385,9 @@ static const struct extension extension_table[] = {
>     { "GL_NV_point_sprite",                         o(NV_point_sprite),                         GL,             2001 },
>     { "GL_NV_primitive_restart",                    o(NV_primitive_restart),                    GLL,            2002 },
>     { "GL_NV_read_buffer",                          o(dummy_true),                              ES2,            2011 },
> +   { "GL_NV_read_depth",                           o(dummy_true),                              ES2,            2011 },
> +   { "GL_NV_read_depth_stencil",                   o(dummy_true),                              ES2,            2011 },
> +   { "GL_NV_read_stencil",                         o(dummy_true),                              ES2,            2011 },
>     { "GL_NV_texgen_reflection",                    o(dummy_true),                              GLL,            1999 },
>     { "GL_NV_texture_barrier",                      o(NV_texture_barrier),                      GL,             2009 },
>     { "GL_NV_texture_env_combine4",                 o(NV_texture_env_combine4),                 GLL,            1999 },
> diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c
> index 2744232..d826ecf 100644
> --- a/src/mesa/main/readpix.c
> +++ b/src/mesa/main/readpix.c
> @@ -916,10 +916,8 @@ read_pixels_es3_error_check(GLenum format, GLenum type,

Does something need to be done differently for ES2?

>     const GLenum data_type = _mesa_get_format_datatype(rb->Format);
>     GLboolean is_unsigned_int = GL_FALSE;
>     GLboolean is_signed_int = GL_FALSE;
> -
> -   if (!_mesa_is_color_format(internalFormat)) {
> -      return GL_INVALID_OPERATION;
> -   }
> +   GLboolean is_float_depth = (internalFormat == GL_DEPTH_COMPONENT32F) ||
> +         (internalFormat == GL_DEPTH32F_STENCIL8);
>
>     is_unsigned_int = _mesa_is_enum_format_unsigned_int(internalFormat);
>     if (!is_unsigned_int) {
> @@ -950,6 +948,43 @@ read_pixels_es3_error_check(GLenum format, GLenum type,
>            (is_unsigned_int && type == GL_UNSIGNED_INT))
>           return GL_NO_ERROR;
>        break;
> +   case GL_DEPTH_STENCIL:
> +      switch (type) {
> +      case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
> +         if (is_float_depth)
> +            return GL_NO_ERROR;
> +         break;
> +      case GL_UNSIGNED_INT_24_8:
> +         if (!is_float_depth)
> +            return GL_NO_ERROR;
> +         break;
> +      default:
> +         return GL_INVALID_ENUM;
> +      }
> +      break;
> +   case GL_DEPTH_COMPONENT:
> +      switch (type) {
> +      case GL_FLOAT:
> +         if (is_float_depth)
> +            return GL_NO_ERROR;
> +         break;
> +      case GL_UNSIGNED_SHORT:
> +      case GL_UNSIGNED_INT_24_8:
> +         if (!is_float_depth)
> +            return GL_NO_ERROR;
> +         break;
> +      default:
> +         return GL_INVALID_ENUM;
> +      }
> +      break;
> +   case GL_STENCIL_INDEX:
> +      switch (type) {
> +      case GL_UNSIGNED_BYTE:
> +         return GL_NO_ERROR;
> +      default:
> +         return GL_INVALID_ENUM;
> +      }
> +      break;
>     }
>
>     return GL_INVALID_OPERATION;
> @@ -1023,11 +1058,6 @@ _mesa_ReadnPixelsARB( GLint x, GLint y, GLsizei width, GLsizei height,
>           err = read_pixels_es3_error_check(format, type, rb);
>        }
>
> -      if (err == GL_NO_ERROR && (format == GL_DEPTH_COMPONENT
> -          || format == GL_DEPTH_STENCIL)) {
> -         err = GL_INVALID_ENUM;
> -      }
> -
>        if (err != GL_NO_ERROR) {
>           _mesa_error(ctx, err, "glReadPixels(invalid format %s and/or type %s)",
>                       _mesa_enum_to_string(format),
> --
> 2.4.3
>
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