[Mesa-dev] [PATCH 5/5] i965: enable GL_ARB_shader_image_size

Matt Turner mattst88 at gmail.com
Tue Aug 11 11:19:06 PDT 2015


On Tue, Aug 11, 2015 at 9:43 AM, Martin Peres
<martin.peres at linux.intel.com> wrote:
> Signed-off-by: Martin Peres <martin.peres at linux.intel.com>
> ---
>  docs/GL3.txt                                 | 4 ++--
>  docs/relnotes/11.0.0.html                    | 1 +
>  src/mesa/drivers/dri/i965/intel_extensions.c | 1 +
>  3 files changed, 4 insertions(+), 2 deletions(-)
>
> diff --git a/docs/GL3.txt b/docs/GL3.txt
> index 54c0c5a..5319e06 100644
> --- a/docs/GL3.txt
> +++ b/docs/GL3.txt
> @@ -163,7 +163,7 @@ GL 4.3, GLSL 4.30:
>    GL_ARB_multi_draw_indirect                           DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
>    GL_ARB_program_interface_query                       DONE (all drivers)
>    GL_ARB_robust_buffer_access_behavior                 not started
> -  GL_ARB_shader_image_size                             in progress (Martin Peres)
> +  GL_ARB_shader_image_size                             DONE (i965)
>    GL_ARB_shader_storage_buffer_object                  in progress (Iago Toral, Samuel Iglesias)
>    GL_ARB_stencil_texturing                             DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
>    GL_ARB_texture_buffer_range                          DONE (nv50, nvc0, i965, r600, radeonsi, llvmpipe)
> @@ -211,7 +211,7 @@ GLES3.1, GLSL ES 3.1
>    GL_ARB_program_interface_query                       DONE (all drivers)
>    GL_ARB_shader_atomic_counters                        DONE (i965)
>    GL_ARB_shader_image_load_store                       in progress (curro)

Would you mind fixing this^ up to say DONE (i965) while you're here?

> -  GL_ARB_shader_image_size                             in progress (Martin Peres)
> +  GL_ARB_shader_image_size                             DONE (i965)
>    GL_ARB_shader_storage_buffer_object                  in progress (Iago Toral, Samuel Iglesias)
>    GL_ARB_shading_language_packing                      DONE (all drivers)
>    GL_ARB_separate_shader_objects                       DONE (all drivers)


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