[Mesa-dev] [PATCH 1/5] radeonsi: move VGT_GS_MODE to the VS state
Marek Olšák
maraeo at gmail.com
Tue Aug 11 16:02:41 PDT 2015
From: Marek Olšák <marek.olsak at amd.com>
The VS will want to select GS scenario A here (VS with PrimitiveID).
---
src/gallium/drivers/radeonsi/si_state_shaders.c | 8 ++++++--
1 file changed, 6 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 854cf1e..19efbbf 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -314,6 +314,12 @@ static void si_shader_vs(struct si_shader *shader)
if (pm4 == NULL)
return;
+ /* If this is the GS copy shader, the GS state writes this register.
+ * Otherwise, the VS state writes it.
+ */
+ if (!shader->is_gs_copy_shader)
+ si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE, 0);
+
va = shader->bo->gpu_address;
si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
@@ -1293,8 +1299,6 @@ static void si_update_vgt_shader_config(struct si_context *sctx)
}
si_pm4_set_reg(*pm4, R_028B54_VGT_SHADER_STAGES_EN, stages);
- if (!sctx->gs_shader)
- si_pm4_set_reg(*pm4, R_028A40_VGT_GS_MODE, 0);
}
si_pm4_bind_state(sctx, vgt_shader_config, *pm4);
}
--
2.1.4
More information about the mesa-dev
mailing list