[Mesa-dev] [PATCH 2/2] r600g: allow setting geometry shader sampler states
Marek Olšák
maraeo at gmail.com
Tue Aug 11 16:03:00 PDT 2015
From: Marek Olšák <marek.olsak at amd.com>
We were ignoring them. This is both hilarious and sad.
Cc: mesa-stable at lists.freedesktop.org
---
src/gallium/drivers/r600/r600_state_common.c | 5 -----
1 file changed, 5 deletions(-)
diff --git a/src/gallium/drivers/r600/r600_state_common.c b/src/gallium/drivers/r600/r600_state_common.c
index 8d0942f..ee47791 100644
--- a/src/gallium/drivers/r600/r600_state_common.c
+++ b/src/gallium/drivers/r600/r600_state_common.c
@@ -407,11 +407,6 @@ static void r600_bind_sampler_states(struct pipe_context *pipe,
assert(start == 0); /* XXX fix below */
- if (shader != PIPE_SHADER_VERTEX &&
- shader != PIPE_SHADER_FRAGMENT) {
- return;
- }
-
for (i = 0; i < count; i++) {
struct r600_pipe_sampler_state *rstate = rstates[i];
--
2.1.4
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