[Mesa-dev] [PATCH 2/2] r600g: allow setting geometry shader sampler states

Marek Olšák maraeo at gmail.com
Tue Aug 11 16:03:00 PDT 2015


From: Marek Olšák <marek.olsak at amd.com>

We were ignoring them. This is both hilarious and sad.

Cc: mesa-stable at lists.freedesktop.org
---
 src/gallium/drivers/r600/r600_state_common.c | 5 -----
 1 file changed, 5 deletions(-)

diff --git a/src/gallium/drivers/r600/r600_state_common.c b/src/gallium/drivers/r600/r600_state_common.c
index 8d0942f..ee47791 100644
--- a/src/gallium/drivers/r600/r600_state_common.c
+++ b/src/gallium/drivers/r600/r600_state_common.c
@@ -407,11 +407,6 @@ static void r600_bind_sampler_states(struct pipe_context *pipe,
 
 	assert(start == 0); /* XXX fix below */
 
-	if (shader != PIPE_SHADER_VERTEX &&
-	    shader != PIPE_SHADER_FRAGMENT) {
-		return;
-	}
-
 	for (i = 0; i < count; i++) {
 		struct r600_pipe_sampler_state *rstate = rstates[i];
 
-- 
2.1.4



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