[Mesa-dev] [PATCH 1/2][RFC] docs: Update with GLES3.2 entries and status
Tapani Pälli
tapani.palli at intel.com
Tue Aug 11 22:45:40 PDT 2015
On 08/11/2015 08:48 PM, Thomas Helland wrote:
> Signed-off-by: Thomas Helland <thomashelland90 at gmail.com>
> ---
> These are listed to the best of my knowledge, looking
> at the nvidia driver dropped yesterday, and a glance at the
> "what changed according to the ARB variant"
> section of each extension spec. Hopefully it should not
> be too far off. Feel free to leave your comments
>
> docs/GL3.txt | 25 +++++++++++++++++++++++++
> 1 file changed, 25 insertions(+)
>
> diff --git a/docs/GL3.txt b/docs/GL3.txt
> index 8124383..2148ca0 100644
> --- a/docs/GL3.txt
> +++ b/docs/GL3.txt
> @@ -223,6 +223,31 @@ GLES3.1, GLSL ES 3.1
> GS5 Packing/bitfield/conversion functions DONE (i965, nvc0, r600, radeonsi)
> GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
>
> +GLES3.2, GLSL ES 3.2
> + GL_EXT_color_buffer_float DONE (all drivers)
> + GL_KHR_blend_equation_advanced not started
> + GL_KHR_debug DONE (all drivers)
> + GL_KHR_robustness 90% done (the ARB variant)
> + GL_KHR_texture_compression_astc_hdr in progress (Nanley Chery)
> + GL_OES_copy_image 60% done (based on parts of GL_ARB_copy_image, which is done for some drivers)
> + GL_OES_draw_buffers_indexed not started
> + GL_OES_draw_elements_base_vertex 90% done (based on GL_ARB_draw_elements_base_verte, which is done for all drivers)
> + GL_OES_geometry_shader 80% done (based on GL_ARB_geometry_shader4, which is done for all drivers)
> + GL_OES_gpu_shader5 90% done (based on parts of GL_ARB_gpu_shader5, which is done for some drivers)
> + GL_OES_primitive_bounding box not started
> + GL_OES_sample_shading 90% done (based on parts of GL_ARB_sample_shading, which is done for some drivers)
> + GL_OES_sample_variables 90% done (based on parts of GL_ARB_sample_shading, which is done for some drivers)
> + GL_OES_shader_image_atomic 90% done (based on parts of GL_ARB_shader_image_load_store, which is done for some drivers)
> + GL_OES_shader_io_blocks not started
> + GL_OES_shader_multisample_interpolation started (based on parts of GL_ARB_gpu_shader5, which is done)
> + GL_OES_tessellation_shader 90% done (based on GL_ARB_tessellation_shader, which is done for some drivers)
> + GL_OES_texture_border_clamp 90% done (the ARB variant is done)
> + GL_OES_texture_buffer 90% done (combination of ARB_texture_buffer_object, ARB_texture_buffer_range, and ARB_texture_buffer_object_rgb32 that are all done)
> + GL_OES_texture_cube_map_array 90% done (based on GL_ARB_texture_cube_map_array, which is done for all drivers)
> + GL_OES_texture_stencil8 90% done (based on parts of GL_ARB_texture_stencil8, which is done for some drivers)
> + GL_OES_texture_storage_multisample_2d_array not started
BTW I've started GL_OES_texture_storage_multisample_2d_array, it's
available at
http://cgit.freedesktop.org/~tpalli/mesa/log/?h=OES_texture_storage_ms_2d_array
In general, I would prefer 'not started' instead of a percentage for
these new entries. These values give impression that someone is actually
working on item and is going to finish it soon?
However if others don't mind then I guess it's ok. Extension list looks
correct for me, for the series:
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
> +
> +
> Additional functions not covered above:
> glMemoryBarrierByRegion
> glGetTexLevelParameter[fi]v - needs updates to restrict to GLES enums
>
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