[Mesa-dev] [PATCH V2] docs: Update with GLES3.2 entries and status

Gustaw Smolarczyk wielkiegie at gmail.com
Wed Aug 12 06:59:22 PDT 2015


Hello. I've just spotted a simple typo.

2015-08-12 15:07 GMT+02:00 Thomas Helland <thomashelland90 at gmail.com>:
>
> V2: -Change to "not started" for most entries
>     -Add status for multisample_2d_array
>     -Change shader_multisample_interpolation to "not_stared"
>
> Signed-off-by: Thomas Helland <thomashelland90 at gmail.com>
> Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
> ---
>  docs/GL3.txt | 25 +++++++++++++++++++++++++
>  1 file changed, 25 insertions(+)
>
> diff --git a/docs/GL3.txt b/docs/GL3.txt
> index 54c0c5a..db79c0b 100644
> --- a/docs/GL3.txt
> +++ b/docs/GL3.txt
> @@ -223,6 +223,31 @@ GLES3.1, GLSL ES 3.1
>    GS5 Packing/bitfield/conversion functions            DONE (i965, nvc0, r600, radeonsi)
>    GL_EXT_shader_integer_mix                            DONE (all drivers that support GLSL)
>
> +GLES3.2, GLSL ES 3.2
> +  GL_EXT_color_buffer_float                            DONE (all drivers)
> +  GL_KHR_blend_equation_advanced                       not started
> +  GL_KHR_debug                                         DONE (all drivers)
> +  GL_KHR_robustness                                    90% done (the ARB variant)
> +  GL_KHR_texture_compression_astc_hdr                  in progress (Nanley Chery)
> +  GL_OES_copy_image                                    not started (based on GL_ARB_copy_image, which is done for some drivers)
> +  GL_OES_draw_buffers_indexed                          not started
> +  GL_OES_draw_elements_base_vertex                     not started (based on GL_ARB_draw_elements_base_verte, which is done for all drivers)

Missing "x" after "GL_ARB_draw_elements_base_verte".

> +  GL_OES_geometry_shader                               not started (based on GL_ARB_geometry_shader4, which is done for all drivers)
> +  GL_OES_gpu_shader5                                   not started (based on parts of GL_ARB_gpu_shader5, which is done for some drivers)
> +  GL_OES_primitive_bounding box                        not started
> +  GL_OES_sample_shading                                not started (based on parts of GL_ARB_sample_shading, which is done for some drivers)
> +  GL_OES_sample_variables                              not started (based on parts of GL_ARB_sample_shading, which is done for some drivers)
> +  GL_OES_shader_image_atomic                           not started (based on parts of GL_ARB_shader_image_load_store, which is done for some drivers)
> +  GL_OES_shader_io_blocks                              not started
> +  GL_OES_shader_multisample_interpolation              not started (based on parts of GL_ARB_gpu_shader5, which is done)
> +  GL_OES_tessellation_shader                           not started (based on GL_ARB_tessellation_shader, which is done for some drivers)
> +  GL_OES_texture_border_clamp                          not started (based on GL_ARB_texture_border_clamp, which is done)
> +  GL_OES_texture_buffer                                not started (based on GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_range, and GL_ARB_texture_buffer_object_rgb32 that are all done)
> +  GL_OES_texture_cube_map_array                        not started (based on GL_ARB_texture_cube_map_array, which is done for all drivers)
> +  GL_OES_texture_stencil8                              not started (based on GL_ARB_texture_stencil8, which is done for some drivers)
> +  GL_OES_texture_storage_multisample_2d_array          in progress (Tapani Pälli)
> +
> +
>    Additional functions not covered above:
>        glMemoryBarrierByRegion
>        glGetTexLevelParameter[fi]v - needs updates to restrict to GLES enums
> --
> 2.5.0
>
>
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Gustaw


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