[Mesa-dev] [PATCH V2] docs: Update with GLES3.2 entries and status
Gustaw Smolarczyk
wielkiegie at gmail.com
Wed Aug 12 06:59:22 PDT 2015
Hello. I've just spotted a simple typo.
2015-08-12 15:07 GMT+02:00 Thomas Helland <thomashelland90 at gmail.com>:
>
> V2: -Change to "not started" for most entries
> -Add status for multisample_2d_array
> -Change shader_multisample_interpolation to "not_stared"
>
> Signed-off-by: Thomas Helland <thomashelland90 at gmail.com>
> Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> docs/GL3.txt | 25 +++++++++++++++++++++++++
> 1 file changed, 25 insertions(+)
>
> diff --git a/docs/GL3.txt b/docs/GL3.txt
> index 54c0c5a..db79c0b 100644
> --- a/docs/GL3.txt
> +++ b/docs/GL3.txt
> @@ -223,6 +223,31 @@ GLES3.1, GLSL ES 3.1
> GS5 Packing/bitfield/conversion functions DONE (i965, nvc0, r600, radeonsi)
> GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
>
> +GLES3.2, GLSL ES 3.2
> + GL_EXT_color_buffer_float DONE (all drivers)
> + GL_KHR_blend_equation_advanced not started
> + GL_KHR_debug DONE (all drivers)
> + GL_KHR_robustness 90% done (the ARB variant)
> + GL_KHR_texture_compression_astc_hdr in progress (Nanley Chery)
> + GL_OES_copy_image not started (based on GL_ARB_copy_image, which is done for some drivers)
> + GL_OES_draw_buffers_indexed not started
> + GL_OES_draw_elements_base_vertex not started (based on GL_ARB_draw_elements_base_verte, which is done for all drivers)
Missing "x" after "GL_ARB_draw_elements_base_verte".
> + GL_OES_geometry_shader not started (based on GL_ARB_geometry_shader4, which is done for all drivers)
> + GL_OES_gpu_shader5 not started (based on parts of GL_ARB_gpu_shader5, which is done for some drivers)
> + GL_OES_primitive_bounding box not started
> + GL_OES_sample_shading not started (based on parts of GL_ARB_sample_shading, which is done for some drivers)
> + GL_OES_sample_variables not started (based on parts of GL_ARB_sample_shading, which is done for some drivers)
> + GL_OES_shader_image_atomic not started (based on parts of GL_ARB_shader_image_load_store, which is done for some drivers)
> + GL_OES_shader_io_blocks not started
> + GL_OES_shader_multisample_interpolation not started (based on parts of GL_ARB_gpu_shader5, which is done)
> + GL_OES_tessellation_shader not started (based on GL_ARB_tessellation_shader, which is done for some drivers)
> + GL_OES_texture_border_clamp not started (based on GL_ARB_texture_border_clamp, which is done)
> + GL_OES_texture_buffer not started (based on GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_range, and GL_ARB_texture_buffer_object_rgb32 that are all done)
> + GL_OES_texture_cube_map_array not started (based on GL_ARB_texture_cube_map_array, which is done for all drivers)
> + GL_OES_texture_stencil8 not started (based on GL_ARB_texture_stencil8, which is done for some drivers)
> + GL_OES_texture_storage_multisample_2d_array in progress (Tapani Pälli)
> +
> +
> Additional functions not covered above:
> glMemoryBarrierByRegion
> glGetTexLevelParameter[fi]v - needs updates to restrict to GLES enums
> --
> 2.5.0
>
>
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Gustaw
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