[Mesa-dev] [PATCH] mesa: update MaxShaderStorageBlockSize to 2^27
Iago Toral
itoral at igalia.com
Wed Aug 12 07:48:46 PDT 2015
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
El 2015-08-12 10:24, Tapani Pälli escribió:
> Extension spec originally required 2^24 but 2^27 is the minimum value
> required by OpenGL 4.5 and OpenGL ES 3.1 specifications.
>
> Fixes:
> ES31-CTS.shader_storage_buffer_object.basic-max
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> src/mesa/main/context.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
> index 7451e5a..888c461 100644
> --- a/src/mesa/main/context.c
> +++ b/src/mesa/main/context.c
> @@ -604,7 +604,7 @@ _mesa_init_constants(struct gl_constants *consts,
> gl_api api)
> /** GL_ARB_shader_storage_buffer_object */
> consts->MaxCombinedShaderStorageBlocks = 8;
> consts->MaxShaderStorageBufferBindings = 8;
> - consts->MaxShaderStorageBlockSize = 16 * 1024 * 1024;
> + consts->MaxShaderStorageBlockSize = 128 * 1024 * 1024; /* 2^27 */
> consts->ShaderStorageBufferOffsetAlignment = 256;
>
> /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
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