[Mesa-dev] [PATCH] mesa: update MaxShaderStorageBlockSize to 2^27

Iago Toral itoral at igalia.com
Wed Aug 12 07:48:46 PDT 2015


Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>

El 2015-08-12 10:24, Tapani Pälli escribió:
> Extension spec originally required 2^24 but 2^27 is the minimum value
> required by OpenGL 4.5 and OpenGL ES 3.1 specifications.
> 
> Fixes:
>    ES31-CTS.shader_storage_buffer_object.basic-max
> 
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
>  src/mesa/main/context.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
> index 7451e5a..888c461 100644
> --- a/src/mesa/main/context.c
> +++ b/src/mesa/main/context.c
> @@ -604,7 +604,7 @@ _mesa_init_constants(struct gl_constants *consts,
> gl_api api)
>     /** GL_ARB_shader_storage_buffer_object */
>     consts->MaxCombinedShaderStorageBlocks = 8;
>     consts->MaxShaderStorageBufferBindings = 8;
> -   consts->MaxShaderStorageBlockSize = 16 * 1024 * 1024;
> +   consts->MaxShaderStorageBlockSize = 128 * 1024 * 1024; /* 2^27 */
>     consts->ShaderStorageBufferOffsetAlignment = 256;
> 
>     /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */


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