[Mesa-dev] [PATCH 2/2][RFC] docs: Add the 2015 ARB extensions
Thomas Helland
thomashelland90 at gmail.com
Wed Aug 12 09:32:50 PDT 2015
2015-08-12 17:48 GMT+02:00 Ilia Mirkin <imirkin at alum.mit.edu>:
> On Tue, Aug 11, 2015 at 1:48 PM, Thomas Helland
> <thomashelland90 at gmail.com> wrote:
>> Signed-off-by: Thomas Helland <thomashelland90 at gmail.com>
>> ---
>> This adds a section for the extensions nvidia has chosen to
>> call the "GL ARB 2015 Extensions" unveiled at SIGGRAPH.
>
> There are ARB extensions released every year (or more often, not
> sure)... we don't track all ARB extensions. Why are these so special
> vs e.g. the ones released along with GL 4.5 but that weren't included
> in the spec? Or any of the other ones...
>
Well. They're not really special I guess. This just follows from the
discussion that went down on irc between me, glennk, fredrikh, ++.
> Should GL3.txt just become extension-implementation-status.txt and
> list all non-vendor-specific extensions? So far it has stuck to actual
> GL versions (and more recently GLES).
>
We can keep it GL / GLES versions only. Or we can extend it to a
extension-implementation-status.txt thing. Or we can split it
into two different files. I really don't care to much either way.
If we end up adding these extensions to the file then a rename
and adding other ARB's is probably the way to go. There are
positive and negative sides to both approaches, and its not
my call to decide how, and if, we want this. It gives a nice overview
but at the same time it has PR- and "needs-to-be-kept-updated"-
implications that we may not want. I'm all ears for suggestions.
-Thomas
> -ilia
>
>> Also some minor whitespace fixes for consistency.
>>
>> We might also want to add other extensions that are not part
>> of the openGL core specs, but that we want to support. Feel
>> free to leave your suggestions. GL_ARB_bindless_texture
>> and GL_ARB_sparse_texture have been nominated.
>>
>> docs/GL3.txt | 20 ++++++++++++++++++++
>> 1 file changed, 20 insertions(+)
>>
>> diff --git a/docs/GL3.txt b/docs/GL3.txt
>> index 2148ca0..929aafd 100644
>> --- a/docs/GL3.txt
>> +++ b/docs/GL3.txt
>> @@ -185,6 +185,7 @@ GL 4.4, GLSL 4.40:
>> GL_ARB_texture_stencil8 DONE (nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
>> GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
>>
>> +
>> GL 4.5, GLSL 4.50:
>>
>> GL_ARB_ES3_1_compatibility not started
>> @@ -201,6 +202,7 @@ GL 4.5, GLSL 4.50:
>> GL_KHR_robustness 90% done (the ARB variant)
>> GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
>>
>> +
>> These are the extensions cherry-picked to make GLES 3.1
>> GLES3.1, GLSL ES 3.1
>> GL_ARB_arrays_of_arrays started (Timothy)
>> @@ -223,6 +225,7 @@ GLES3.1, GLSL ES 3.1
>> GS5 Packing/bitfield/conversion functions DONE (i965, nvc0, r600, radeonsi)
>> GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
>>
>> +
>> GLES3.2, GLSL ES 3.2
>> GL_EXT_color_buffer_float DONE (all drivers)
>> GL_KHR_blend_equation_advanced not started
>> @@ -248,6 +251,23 @@ GLES3.2, GLSL ES 3.2
>> GL_OES_texture_storage_multisample_2d_array not started
>>
>>
>> +GL ARB 2015 (SIGGRAPH) Extensions:
>> +
>> + GL_ARB_ES3_2_compatibility not started
>> + GL_ARB_fragment_shader_interlock not started
>> + GL_ARB_gpu_shader_int64 not started
>> + GL_ARB_parallel_shader_compile not started
>> + GL_ARB_post_depth_coverage not started
>> + GL_ARB_sample_locations not started
>> + GL_ARB_shader_atomic_counter_ops not started
>> + GL_ARB_shader_ballot not started
>> + GL_ARB_shader_clock not started
>> + GL_ARB_shader_viewport_layer_array not started
>> + GL_ARB_sparse_texture2 not started
>> + GL_ARB_sparse_texture_clamp not started
>> + GL_ARB_texture_filter_minmax not started
>> +
>> +
>> Additional functions not covered above:
>> glMemoryBarrierByRegion
>> glGetTexLevelParameter[fi]v - needs updates to restrict to GLES enums
>> --
>> 2.5.0
>>
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