[Mesa-dev] [PATCH] i915: BINDING_TABLE_POINTER_* after CONSTANT_* for SKL & BXT
Ben Widawsky
ben at bwidawsk.net
Wed Aug 12 18:34:13 PDT 2015
On Wed, Aug 12, 2015 at 03:09:44PM +0300, Joonas Lahtinen wrote:
> Add a comment about reinforcing command order so that
> 3DSTATE_BINDING_TABLE_POINTER_* commands are after
> 3DSTATE_CONSTANT_* commands for SKL & BXT, otherwise the
> GPU might hang.
>
> Changing the BLORP code is not relevant (where the order
> is "wrong"), as it is not used for GEN8 or up.
>
> Cc: Mika Kuoppala <mika.kuoppala at linux.intel.com>
> Cc: Arun Siluvery <arun.siluvery at linux.intel.com>
> Signed-off-by: Joonas Lahtinen <joonas.lahtinen at linux.intel.com>
> ---
> src/mesa/drivers/dri/i965/brw_state_upload.c | 6 +++---
> 1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_state_upload.c b/src/mesa/drivers/dri/i965/brw_state_upload.c
> index 9de42ce..9078e11 100644
> --- a/src/mesa/drivers/dri/i965/brw_state_upload.c
> +++ b/src/mesa/drivers/dri/i965/brw_state_upload.c
> @@ -299,9 +299,9 @@ static const struct brw_tracked_state *gen8_render_atoms[] =
> &brw_wm_abo_surfaces,
> &gen6_renderbuffer_surfaces,
> &brw_texture_surfaces,
> - &brw_vs_binding_table,
> - &brw_gs_binding_table,
> - &brw_wm_binding_table,
> + &brw_vs_binding_table, /* Must come after vs_push_constants for Skylake and Broxton. */
> + &brw_gs_binding_table, /* Must come after gs_push_constants for Skylake and Broxton. */
> + &brw_wm_binding_table, /* Must come after wm_push_constants for Skylake and Broxton. */
>
> &brw_fs_samplers,
> &brw_vs_samplers,
Does anyone understand why this actually causes a hang on the IGT test? I
certainly don't. The docs are pretty clear that the constant command is not
committed until the BTP command, but I can't make any sense of how it related to
a GPU hang.
In any event, I don't think the comments are super useful, but they're not
harmful either. I'd suggest one line instead:
"NOTE: push_constant_ff must precede binding table pointer upload"
Reviewed-by: Ben Widawsky <ben at bwidawsk.net>
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