[Mesa-dev] [PATCH] gl-2.0: Add test for re-using shader objects

Kenneth Graunke kenneth at whitecape.org
Wed Aug 12 23:29:03 PDT 2015

On Friday, June 26, 2015 05:50:52 PM Topi Pohjolainen wrote:
> This is stimulating the shader binary re-use logic in i965 buffer
> object uploading. Without relaxing the current constraints there
> will be two identical copies in the cache. With the introduced
> three patches the logic begins to share only one copy between
> two entries in the cache.
> CC: Kenneth Graunke <kenneth at whitecape.org>
> Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
> ---
>  tests/spec/gl-2.0/CMakeLists.gl.txt       |   1 +
>  tests/spec/gl-2.0/reuse_fragment_shader.c | 105 ++++++++++++++++++++++++++++++
>  2 files changed, 106 insertions(+)
>  create mode 100644 tests/spec/gl-2.0/reuse_fragment_shader.c

Assuming you add this to all.py like Ilia mentioned, this is:
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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