[Mesa-dev] [Nouveau] [PATCH mesa] nv30: Fix creation of scanout buffers

poma pomidorabelisima at gmail.com
Thu Aug 13 06:40:38 PDT 2015


On 12.08.2015 14:24, Hans de Goede wrote:
> Scanout buffers on nv30 must always be non-swizzled and have special
> width alignment constraints.
> 
> These constrains have been taken from the xf86-video-nouveau
> src/nv_accel_common.c: nouveau_allocate_surface() function.
> 
> nouveau_allocate_surface() applies these width constraints only when a
> tiled attribute is set, which it sets for all surfaces allocated via
> dri, and this "tiling" is not the same as swizzling, scanout surfaces
> must be linear / have a uniform_pitch or only complete garbage is shown.
> 
> This commit fixes dri3 on nv30 showing a garbled display, with dri3 the
> scanout buffers are allocated by mesa, rather then by the ddx, and the
> wrong stride of these buffers was causing the garbled display.
> 
> Signed-off-by: Hans de Goede <hdegoede at redhat.com>
> ---
>  src/gallium/drivers/nouveau/nv30/nv30_miptree.c | 10 ++++++++++
>  1 file changed, 10 insertions(+)
> 
> diff --git a/src/gallium/drivers/nouveau/nv30/nv30_miptree.c b/src/gallium/drivers/nouveau/nv30/nv30_miptree.c
> index c75b4b9..2276347 100644
> --- a/src/gallium/drivers/nouveau/nv30/nv30_miptree.c
> +++ b/src/gallium/drivers/nouveau/nv30/nv30_miptree.c
> @@ -28,6 +28,7 @@
>  #include "util/u_surface.h"
>  
>  #include "nv_m2mf.xml.h"
> +#include "nv_object.xml.h"
>  #include "nv30/nv30_screen.h"
>  #include "nv30/nv30_context.h"
>  #include "nv30/nv30_resource.h"
> @@ -362,6 +363,7 @@ nv30_miptree_create(struct pipe_screen *pscreen,
>     blocksz = util_format_get_blocksize(pt->format);
>  
>     if ((pt->target == PIPE_TEXTURE_RECT) ||
> +       (pt->bind & PIPE_BIND_SCANOUT) ||
>         !util_is_power_of_two(pt->width0) ||
>         !util_is_power_of_two(pt->height0) ||
>         !util_is_power_of_two(pt->depth0) ||
> @@ -369,6 +371,14 @@ nv30_miptree_create(struct pipe_screen *pscreen,
>         util_format_is_float(pt->format) || mt->ms_mode) {
>        mt->uniform_pitch = util_format_get_nblocksx(pt->format, w) * blocksz;
>        mt->uniform_pitch = align(mt->uniform_pitch, 64);
> +      if (pt->bind & PIPE_BIND_SCANOUT) {
> +         struct nv30_screen *screen = nv30_screen(pscreen);
> +         int pitch_align = MAX2(
> +               screen->eng3d->oclass >= NV40_3D_CLASS ? 1024 : 256,
> +               /* round_down_pow2(mt->uniform_pitch / 4) */
> +               1 << (util_last_bit(mt->uniform_pitch / 4) - 1));
> +         mt->uniform_pitch = align(mt->uniform_pitch, pitch_align);
> +      }
>     }
>  
>     if (!mt->uniform_pitch)
> 


I patched mesa 10.6.4 with it, did not help to solve
https://bugs.freedesktop.org/show_bug.cgi?id=90871




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