[Mesa-dev] [PATCH v3 4/5] i965: handle nir_intrinsic_image_size
Pohjolainen, Topi
topi.pohjolainen at intel.com
Thu Aug 13 22:35:07 PDT 2015
On Thu, Aug 13, 2015 at 08:00:43PM +0300, Martin Peres wrote:
> v2, Review from Francisco Jerez:
> - avoid the camelCase for the booleans
> - init the booleans using the sampler type
> - force the initialization of all the components of the output register
>
> Signed-off-by: Martin Peres <martin.peres at linux.intel.com>
> ---
> src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 48 ++++++++++++++++++++++++++++++++
> 1 file changed, 48 insertions(+)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> index ce4153d..cc0a5a6 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> @@ -1406,6 +1406,54 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
> break;
> }
>
> + case nir_intrinsic_image_size: {
> + /* Get the referenced image variable and type. */
> + const nir_variable *var = instr->variables[0]->var;
> + const glsl_type *type = var->type->without_array();
> + const brw_reg_type base_type = get_image_base_type(type);
> +
> + /* Get the size of the image. */
> + const fs_reg image = get_nir_image_deref(instr->variables[0]);
> + const fs_reg size = offset(image, bld, BRW_IMAGE_PARAM_SIZE_OFFSET);
> +
> + /*
> + * For 1DArray image types, the array index is stored in the Z component.
Just a few style nits from my part.
Usually (and in the rest of the file being modified) multi-line comments do
not have separate first line, instead:
/* For 1DArray image types, the array index is stored in the Z
* component.
> + * Fix this by swizzling the Z component to the Y component.
> + */
> + const bool is_1d_array_image =
> + (type->sampler_dimensionality == GLSL_SAMPLER_DIM_1D &&
> + type->sampler_array);
Indentation here looks a little odd and you can drop the extra (). I would
write this:
const bool is_1d_array_image =
type->sampler_dimensionality == GLSL_SAMPLER_DIM_1D &&
type->sampler_array;
Same comments just below.
> +
> + /*
> + * For CubeMapArray images, we should count the number of cubes instead
> + * of the number of faces. Fix it by dividing the (Z component) by 6.
> + */
> + const bool is_cube_map_array_image =
> + (type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE &&
> + type->sampler_array);
> +
> + /* Copy all the components. */
> + const nir_intrinsic_info *info = &nir_intrinsic_infos[instr->intrinsic];
> + for (int c = 0; c < info->dest_components; ++c) {
> + if (c > type->coordinate_components()) {
> + bld.MOV(offset(retype(dest, base_type), bld, c),
> + fs_reg(1));
> + } else if (c == 1 && is_1d_array_image) {
> + bld.MOV(offset(retype(dest, base_type), bld, c),
> + offset(size, bld, 2));
> + } else if (c == 2 && is_cube_map_array_image) {
> + bld.emit(SHADER_OPCODE_INT_QUOTIENT,
> + offset(retype(dest, base_type), bld, c),
> + offset(size, bld, c), fs_reg(6));
> + } else {
> + bld.MOV(offset(retype(dest, base_type), bld, c),
> + offset(size, bld, c));
> + }
> + }
> +
> + break;
> + }
> +
> case nir_intrinsic_load_front_face:
> bld.MOV(retype(dest, BRW_REGISTER_TYPE_D),
> *emit_frontfacing_interpolation());
> --
> 2.5.0
>
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