[Mesa-dev] [PATCH 2/4] mesa: validate size parameters for glTexStorage*Multisample

Anuj Phogat anuj.phogat at gmail.com
Fri Aug 14 10:30:39 PDT 2015


On Mon, Aug 10, 2015 at 1:06 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
>  src/mesa/main/teximage.c | 28 ++++++++++++++++++++++++++++
>  1 file changed, 28 insertions(+)
>
> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index fc69387..3ea7b2a 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -5782,6 +5782,18 @@ _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
>                                     "glTexImage3DMultisample");
>  }
>
> +static bool
> +valid_texstorage_ms_parameters(GLsizei width, GLsizei height, GLsizei depth,
> +                               GLsizei samples, const char *func)
> +{
> +   GET_CURRENT_CONTEXT(ctx);
> +
> +   if (_mesa_tex_storage_invalid_dim(width, height, depth) || samples < 1) {
> +      _mesa_error(ctx, GL_INVALID_VALUE, "%s()", func);
> +      return false;
> +   }
> +   return true;
> +}
>
I think samples = 0 is acceptable by the spec. samples < 0 or samples
> max_samples is what generate GL_INVALID_VALUE error. samples
count check is anyway taken care of by _mesa_check_sample_count()
in _mesa_texture_image_multisample(). So, no need of a helper function
here. Just do _mesa_valid_tex_storage_dim() checks.

>  void GLAPIENTRY
>  _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
> @@ -5795,6 +5807,10 @@ _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
>     if (!texObj)
>        return;
>
> +   if (!valid_texstorage_ms_parameters(width, height, 1, samples,
> +                                       "glTexStorage2DMultisample"))
> +      return;
> +
>     _mesa_texture_image_multisample(ctx, 2, texObj, target, samples,
>                                     internalformat, width, height, 1,
>                                     fixedsamplelocations, GL_TRUE,
> @@ -5814,6 +5830,10 @@ _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
>     if (!texObj)
>        return;
>
> +   if (!valid_texstorage_ms_parameters(width, height, depth, samples,
> +                                       "glTexStorage3DMultisample"))
> +      return;
> +
>     _mesa_texture_image_multisample(ctx, 3, texObj, target, samples,
>                                     internalformat, width, height, depth,
>                                     fixedsamplelocations, GL_TRUE,
> @@ -5834,6 +5854,10 @@ _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
>     if (!texObj)
>        return;
>
> +   if (!valid_texstorage_ms_parameters(width, height, 1, samples,
> +                                       "glTextureStorage2DMultisample"))
> +      return;
> +
>     _mesa_texture_image_multisample(ctx, 2, texObj, texObj->Target, samples,
>                                     internalformat, width, height, 1,
>                                     fixedsamplelocations, GL_TRUE,
> @@ -5855,6 +5879,10 @@ _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
>     if (!texObj)
>        return;
>
> +   if (!valid_texstorage_ms_parameters(width, height, depth, samples,
> +                                       "glTextureStorage3DMultisample"))
> +      return;
> +
>     _mesa_texture_image_multisample(ctx, 3, texObj, texObj->Target, samples,
>                                     internalformat, width, height, depth,
>                                     fixedsamplelocations, GL_TRUE,
> --
> 2.1.0
>


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