[Mesa-dev] [PATCH 3/4] mesa: set correct error for non-renderable multisample textures
Anuj Phogat
anuj.phogat at gmail.com
Fri Aug 14 10:34:13 PDT 2015
On Mon, Aug 10, 2015 at 1:06 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> src/mesa/main/teximage.c | 15 ++++++++++++---
> 1 file changed, 12 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index 3ea7b2a..c6fd0be 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -5639,9 +5639,18 @@ _mesa_texture_image_multisample(struct gl_context *ctx, GLuint dims,
> }
>
> if (!is_renderable_texture_format(ctx, internalformat)) {
> - _mesa_error(ctx, GL_INVALID_OPERATION,
> - "%s(internalformat=%s)",
> - func, _mesa_enum_to_string(internalformat));
> + /* Page 172 of OpenGL ES 3.1 spec says:
> + * "An INVALID_ENUM error is generated if sizedinternalformat is not
> + * color-renderable, depth-renderable, or stencil-renderable (as
> + * defined in section 9.4).
> + */
> + if (_mesa_is_gles31(ctx)) {
> + _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalformat=%s)", func,
> + _mesa_enum_to_string(internalformat));
> + } else {
> + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(internalformat=%s)", func,
> + _mesa_enum_to_string(internalformat));
> + }
> return;
> }
>
> --
> 2.1.0
>
Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
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