[Mesa-dev] [PATCH] mesa: Use the effective internal format instead for validation
Anuj Phogat
anuj.phogat at gmail.com
Fri Aug 14 11:07:27 PDT 2015
On Fri, Aug 14, 2015 at 4:37 AM, Eduardo Lima Mitev <elima at igalia.com> wrote:
> When validating format+type+internalFormat for texture pixel operations
> on GLES3, the effective internal format should be used if the one
> specified is an unsized internal format. Page 127, section "3.8 Texturing"
> of the GLES 3.0.4 spec says:
>
> "if internalformat is a base internal format, the effective internal
> format is a sized internal format that is derived from the format and
> type for internal use by the GL. Table 3.12 specifies the mapping of
> format and type to effective internal formats. The effective internal
> format is used by the GL for purposes such as texture completeness or
> type checks for CopyTex* commands. In these cases, the GL is required
> to operate as if the effective internal format was used as the
> internalformat when specifying the texture data."
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91582
> ---
> src/mesa/main/glformats.c | 48 +++++++++++++++++++++++++++++++++++++++++++++++
> src/mesa/main/glformats.h | 4 ++++
> src/mesa/main/teximage.c | 27 ++++++++++++++++++++++++++
> 3 files changed, 79 insertions(+)
>
> diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
> index 3eb66da..fd83e9c 100644
> --- a/src/mesa/main/glformats.c
> +++ b/src/mesa/main/glformats.c
> @@ -2824,3 +2824,51 @@ _mesa_format_from_format_and_type(GLenum format, GLenum type)
> */
> unreachable("Unsupported format");
> }
> +
> +/**
> + * Returns the effective internal format from a texture format and type.
> + * This is used by texture image operations internally for validation, when
> + * the specified internal format is a base (unsized) format.
> + *
> + * \param format the texture format
> + * \param type the texture type
> + */
> +GLenum
> +_mesa_es3_effective_internal_format_for_format_and_type(GLenum format,
> + GLenum type)
> +{
> + switch (format) {
> + case GL_RGBA:
> + switch (type) {
> + case GL_UNSIGNED_BYTE:
> + return GL_RGBA8;
> + case GL_UNSIGNED_SHORT_4_4_4_4:
> + return GL_RGBA4;
> + case GL_UNSIGNED_SHORT_5_5_5_1:
> + return GL_RGB5_A1;
> + }
> + break;
> + case GL_RGB:
> + switch (type) {
> + case GL_UNSIGNED_BYTE:
> + return GL_RGB8;
> + case GL_UNSIGNED_SHORT_5_6_5:
> + return GL_RGB565;
> + }
> + break;
> + case GL_LUMINANCE_ALPHA:
> + if (type == GL_UNSIGNED_BYTE)
> + return GL_LUMINANCE8_ALPHA8;
> + case GL_LUMINANCE:
> + if (type == GL_UNSIGNED_BYTE)
> + return GL_LUMINANCE8;
> + case GL_ALPHA:
> + if (type == GL_UNSIGNED_BYTE)
> + return GL_ALPHA8;
> + default:
> + /* fall through and return NONE */
> + break;
> + }
> +
> + return GL_NONE;
> +}
> diff --git a/src/mesa/main/glformats.h b/src/mesa/main/glformats.h
> index 419955a..0686c71 100644
> --- a/src/mesa/main/glformats.h
> +++ b/src/mesa/main/glformats.h
> @@ -135,6 +135,10 @@ _mesa_es3_error_check_format_and_type(const struct gl_context *ctx,
> extern uint32_t
> _mesa_format_from_format_and_type(GLenum format, GLenum type);
>
> +extern GLenum
> +_mesa_es3_effective_internal_format_for_format_and_type(GLenum format,
> + GLenum type);
> +
> #ifdef __cplusplus
> }
> #endif
> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index 3a556a6..c3dea8c 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -2111,6 +2111,33 @@ texture_format_error_check_gles(struct gl_context *ctx, GLenum format,
> GLenum err;
>
> if (_mesa_is_gles3(ctx)) {
> + /* Page 127, section "3.8 Texturing" of the GLES 3.0.4 spec says:
> + *
> + * "if internalformat is a base internal format, the effective
> + * internal format is a sized internal format that is derived
> + * from the format and type for internal use by the GL.
> + * Table 3.12 specifies the mapping of format and type to effective
> + * internal formats. The effective internal format is used by the GL
> + * for purposes such as texture completeness or type checks for
> + * CopyTex* commands. In these cases, the GL is required to operate
> + * as if the effective internal format was used as the internalformat
> + * when specifying the texture data."
> + */
> + if (_mesa_is_enum_format_unsized(internalFormat)) {
> + internalFormat =
> + _mesa_es3_effective_internal_format_for_format_and_type(format,
> + type);
> + if (internalFormat == GL_NONE) {
> + _mesa_error(ctx, GL_INVALID_OPERATION,
> + "%s(format = %s, type = %s, effective "
> + "internalformat = %s)",
> + callerName, _mesa_enum_to_string(format),
> + _mesa_enum_to_string(type),
> + _mesa_enum_to_string(internalFormat));
> + return true;
> + }
> + }
> +
> err = _mesa_es3_error_check_format_and_type(ctx, format, type,
> internalFormat);
> if (err != GL_NO_ERROR) {
> --
> 2.4.6
>
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Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
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