[Mesa-dev] [PATCH 05/12] glsl: fix isinf() for doubles

Connor Abbott cwabbott0 at gmail.com
Fri Aug 14 15:30:14 PDT 2015


Signed-off-by: Connor Abbott <connor.w.abbott at intel.com>
---
 src/glsl/builtin_functions.cpp | 11 ++++++++++-
 1 file changed, 10 insertions(+), 1 deletion(-)

diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index 2175c66..ac55170 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -3258,7 +3258,16 @@ builtin_builder::_isinf(builtin_available_predicate avail, const glsl_type *type
 
    ir_constant_data infinities;
    for (int i = 0; i < type->vector_elements; i++) {
-      infinities.f[i] = INFINITY;
+      switch (type->base_type) {
+      case GLSL_TYPE_FLOAT:
+         infinities.f[i] = INFINITY;
+         break;
+      case GLSL_TYPE_DOUBLE:
+         infinities.d[i] = INFINITY;
+         break;
+      default:
+         unreachable("unknown type");
+      }
    }
 
    body.emit(ret(equal(abs(x), imm(type, infinities))));
-- 
2.4.3



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