[Mesa-dev] [PATCH 06/12] glsl: fix ir_constant::equals() for doubles
Connor Abbott
cwabbott0 at gmail.com
Fri Aug 14 15:30:15 PDT 2015
Signed-off-by: Connor Abbott <connor.w.abbott at intel.com>
---
src/glsl/ir_equals.cpp | 9 +++++++--
1 file changed, 7 insertions(+), 2 deletions(-)
diff --git a/src/glsl/ir_equals.cpp b/src/glsl/ir_equals.cpp
index cc1964e..c6446f7 100644
--- a/src/glsl/ir_equals.cpp
+++ b/src/glsl/ir_equals.cpp
@@ -58,8 +58,13 @@ ir_constant::equals(const ir_instruction *ir, enum ir_node_type) const
return false;
for (unsigned i = 0; i < type->components(); i++) {
- if (value.u[i] != other->value.u[i])
- return false;
+ if (type->base_type == GLSL_TYPE_DOUBLE) {
+ if (value.d[i] != other->value.d[i])
+ return false;
+ } else {
+ if (value.u[i] != other->value.u[i])
+ return false;
+ }
}
return true;
--
2.4.3
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