[Mesa-dev] [PATCH 2/4] mesa: validate size parameters for glTexStorage*Multisample

Anuj Phogat anuj.phogat at gmail.com
Fri Aug 14 15:31:49 PDT 2015


On Fri, Aug 14, 2015 at 3:21 PM, Timothy Arceri <t_arceri at yahoo.com.au> wrote:
> On Fri, 2015-08-14 at 10:43 -0700, Anuj Phogat wrote:
>> On Fri, Aug 14, 2015 at 10:30 AM, Anuj Phogat <anuj.phogat at gmail.com> wrote:
>> > On Mon, Aug 10, 2015 at 1:06 AM, Tapani Pälli <tapani.palli at intel.com>
>> > wrote:
>> > > Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>> > > ---
>> > >  src/mesa/main/teximage.c | 28 ++++++++++++++++++++++++++++
>> > >  1 file changed, 28 insertions(+)
>> > >
>> > > diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
>> > > index fc69387..3ea7b2a 100644
>> > > --- a/src/mesa/main/teximage.c
>> > > +++ b/src/mesa/main/teximage.c
>> > > @@ -5782,6 +5782,18 @@ _mesa_TexImage3DMultisample(GLenum target,
>> > > GLsizei samples,
>> > >                                     "glTexImage3DMultisample");
>> > >  }
>> > >
>> > > +static bool
>> > > +valid_texstorage_ms_parameters(GLsizei width, GLsizei height, GLsizei
>> > > depth,
>> > > +                               GLsizei samples, const char *func)
>> > > +{
>> > > +   GET_CURRENT_CONTEXT(ctx);
>> > > +
>> > > +   if (_mesa_tex_storage_invalid_dim(width, height, depth) || samples <
>> > > 1) {
>> > > +      _mesa_error(ctx, GL_INVALID_VALUE, "%s()", func);
>> > > +      return false;
>> > > +   }
>> > > +   return true;
>> > > +}
>> > >
>> > I think samples = 0 is acceptable by the spec. samples < 0 or samples
>> > > max_samples is what generate GL_INVALID_VALUE error. samples
>> > count check is anyway taken care of by _mesa_check_sample_count()
>> > in _mesa_texture_image_multisample(). So, no need of a helper function
>> > here. Just do _mesa_valid_tex_storage_dim() checks.
>> >
>> Now I noticed that samples = 0 is not acceptable in GLES 3.1 but don't see
>> it in GL. Add an ES 3.1 check here.
>
> You seem to have reviewed v1 of the series. Tapani has sent a v2.
>
Right :(. Thanks for the update.

> The GL 4.5 spec says that samples = 0 is not acceptable for either
> *Storage*Multisample or *Image*Multisample. See my comenets on v2 of the
> patch.
I found the spec reference.

>
>
>>
>> > >  void GLAPIENTRY
>> > >  _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
>> > > @@ -5795,6 +5807,10 @@ _mesa_TexStorage2DMultisample(GLenum target,
>> > > GLsizei samples,
>> > >     if (!texObj)
>> > >        return;
>> > >
>> > > +   if (!valid_texstorage_ms_parameters(width, height, 1, samples,
>> > > +                                       "glTexStorage2DMultisample"))
>> > > +      return;
>> > > +
>> > >     _mesa_texture_image_multisample(ctx, 2, texObj, target, samples,
>> > >                                     internalformat, width, height, 1,
>> > >                                     fixedsamplelocations, GL_TRUE,
>> > > @@ -5814,6 +5830,10 @@ _mesa_TexStorage3DMultisample(GLenum target,
>> > > GLsizei samples,
>> > >     if (!texObj)
>> > >        return;
>> > >
>> > > +   if (!valid_texstorage_ms_parameters(width, height, depth, samples,
>> > > +                                       "glTexStorage3DMultisample"))
>> > > +      return;
>> > > +
>> > >     _mesa_texture_image_multisample(ctx, 3, texObj, target, samples,
>> > >                                     internalformat, width, height,
>> > > depth,
>> > >                                     fixedsamplelocations, GL_TRUE,
>> > > @@ -5834,6 +5854,10 @@ _mesa_TextureStorage2DMultisample(GLuint texture,
>> > > GLsizei samples,
>> > >     if (!texObj)
>> > >        return;
>> > >
>> > > +   if (!valid_texstorage_ms_parameters(width, height, 1, samples,
>> > > +
>> > >  "glTextureStorage2DMultisample"))
>> > > +      return;
>> > > +
>> > >     _mesa_texture_image_multisample(ctx, 2, texObj, texObj->Target,
>> > > samples,
>> > >                                     internalformat, width, height, 1,
>> > >                                     fixedsamplelocations, GL_TRUE,
>> > > @@ -5855,6 +5879,10 @@ _mesa_TextureStorage3DMultisample(GLuint texture,
>> > > GLsizei samples,
>> > >     if (!texObj)
>> > >        return;
>> > >
>> > > +   if (!valid_texstorage_ms_parameters(width, height, depth, samples,
>> > > +
>> > >  "glTextureStorage3DMultisample"))
>> > > +      return;
>> > > +
>> > >     _mesa_texture_image_multisample(ctx, 3, texObj, texObj->Target,
>> > > samples,
>> > >                                     internalformat, width, height,
>> > > depth,
>> > >                                     fixedsamplelocations, GL_TRUE,
>> > > --
>> > > 2.1.0
>> > >
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>> mesa-dev at lists.freedesktop.org
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