[Mesa-dev] [PATCH] st/mesa: also move yoffset to zoffset for 1d array textures

Marek Olšák maraeo at gmail.com
Sun Aug 16 03:53:02 PDT 2015


Reviewed-by: Marek Olšák <marek.olsak at amd.com>

On Sun, Aug 16, 2015 at 3:45 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> Do the same as in st_TexSubImage. This fixes
> arb_get_texture_sub_image-get on llvmpipe when it is set to prefer
> blits, and nouveau when it uses the 3d engine for blits.
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
>  src/mesa/state_tracker/st_cb_texture.c | 2 ++
>  1 file changed, 2 insertions(+)
>
> diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
> index 715d69c..4f2ef6b 100644
> --- a/src/mesa/state_tracker/st_cb_texture.c
> +++ b/src/mesa/state_tracker/st_cb_texture.c
> @@ -1071,6 +1071,8 @@ st_GetTexSubImage(struct gl_context * ctx,
>
>     /* From now on, we need the gallium representation of dimensions. */
>     if (gl_target == GL_TEXTURE_1D_ARRAY) {
> +      zoffset = yoffset;
> +      yoffset = 0;
>        depth = height;
>        height = 1;
>     }
> --
> 2.4.6
>
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