[Mesa-dev] [PATCH 33/71] st/nine: Fail on D3DUSAGE_DYNAMIC for D3DPOOL_SCRATCH textures
Axel Davy
axel.davy at ens.fr
Sun Aug 16 08:27:57 PDT 2015
From: Patrick Rudolph <siro at das-labor.org>
Texture with pool D3DPOOL_SCRATCH and D3DPOOL_MANAGED cannot be used with flag D3DUSAGE_DYNAMIC.
Signed-off-by: Patrick Rudolph <siro at das-labor.org>
---
src/gallium/state_trackers/nine/basetexture9.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/gallium/state_trackers/nine/basetexture9.c b/src/gallium/state_trackers/nine/basetexture9.c
index 48fccb2..d13138b 100644
--- a/src/gallium/state_trackers/nine/basetexture9.c
+++ b/src/gallium/state_trackers/nine/basetexture9.c
@@ -57,7 +57,8 @@ NineBaseTexture9_ctor( struct NineBaseTexture9 *This,
user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) ||
Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
user_assert(!(Usage & D3DUSAGE_DYNAMIC) ||
- Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
+ !(Pool == D3DPOOL_MANAGED ||
+ Pool == D3DPOOL_SCRATCH), D3DERR_INVALIDCALL);
hr = NineResource9_ctor(&This->base, pParams, initResource, alloc, Type, Pool, Usage);
if (FAILED(hr))
--
2.1.0
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