[Mesa-dev] [PATCH 1/2] mesa: check samples > 0 for glTex*Multisample
Timothy Arceri
t_arceri at yahoo.com.au
Mon Aug 17 04:53:07 PDT 2015
The GL 4.5 spec says its an GL_INVALID_VALUE error if samples equals 0 for
glTexImage*Multisample and an GL_INVALID_VALUE error if samples < 1 for
glTexStorage*Multisample.
The spec says its undefined what happens if glTexImage*Multisample is passed
a samples value < 0 but we currently already produced a GL_INVALID_VALUE error
in this case, this is also consistent with the Nvidia binary.
Cc: Tapani Pälli <tapani.palli at intel.com>
---
src/mesa/main/teximage.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 23609e7..6f60829 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -5599,6 +5599,11 @@ texture_image_multisample(struct gl_context *ctx, GLuint dims,
return;
}
+ if (samples < 1) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples < 1)", func);
+ return;
+ }
+
if (!check_multisample_target(dims, target, dsa)) {
if (dsa) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(target)", func);
--
2.4.3
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