[Mesa-dev] [PATCH 07/25] mesa: Refuse to bind image uniforms using glUniform in GLES.
Francisco Jerez
currojerez at riseup.net
Mon Aug 17 09:45:46 PDT 2015
The GLES 3.1 spec removed support for updating the image unit bound to
an image uniform using glUniform1i() calls.
---
src/mesa/main/uniform_query.cpp | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 036530e..988ec76 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -677,9 +677,11 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
match = (basicType != GLSL_TYPE_DOUBLE);
break;
case GLSL_TYPE_SAMPLER:
- case GLSL_TYPE_IMAGE:
match = (basicType == GLSL_TYPE_INT);
break;
+ case GLSL_TYPE_IMAGE:
+ match = (basicType == GLSL_TYPE_INT && _mesa_is_desktop_gl(ctx));
+ break;
default:
match = (basicType == uni->type->base_type);
break;
--
2.4.6
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