[Mesa-dev] [PATCH 08/25] glsl: Forbid non-constant image array indexing in GLSL ES 3.1.

Francisco Jerez currojerez at riseup.net
Mon Aug 17 09:45:47 PDT 2015


---
 src/glsl/ast_array_index.cpp | 15 +++++++++++++++
 1 file changed, 15 insertions(+)

diff --git a/src/glsl/ast_array_index.cpp b/src/glsl/ast_array_index.cpp
index 27e84d1..ae399f0 100644
--- a/src/glsl/ast_array_index.cpp
+++ b/src/glsl/ast_array_index.cpp
@@ -290,6 +290,21 @@ _mesa_ast_array_index_to_hir(void *mem_ctx,
                                   "1.30 and later");
          }
       }
+
+      /* From page 27 of the GLSL ES 3.1 specification:
+       *
+       * "When aggregated into arrays within a shader, images can only be
+       *  indexed with a constant integral expression."
+       *
+       * On the other hand the desktop GL specification extension allows
+       * non-constant indexing of image arrays, but behavior is left undefined
+       * in cases where the indexing expression is not dynamically uniform.
+       */
+      if (state->es_shader && array->type->without_array()->is_image()) {
+         _mesa_glsl_error(&loc, state,
+                          "image arrays indexed with non-constant "
+                          "expressions are forbidden in GLSL ES.");
+      }
    }
 
    /* After performing all of the error checking, generate the IR for the
-- 
2.4.6



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