[Mesa-dev] [PATCH 11/25] glsl: Implement GLSL ES restriction on images being either readonly or writeonly.
Francisco Jerez
currojerez at riseup.net
Mon Aug 17 09:45:50 PDT 2015
---
src/glsl/ast_to_hir.cpp | 18 ++++++++++++++++++
1 file changed, 18 insertions(+)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 4d279f6..ff57ec3 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2469,6 +2469,24 @@ apply_image_qualifier_to_variable(const struct ast_type_qualifier *qual,
var->data.image_format = GL_NONE;
}
+
+ /* From page 70 of the GLSL ES 3.1 specification:
+ *
+ * "Except for image variables qualified with the format qualifiers
+ * r32f, r32i, and r32ui, image variables must specify either memory
+ * qualifier readonly or the memory qualifier writeonly."
+ */
+ if (state->es_shader &&
+ var->data.image_format != GL_R32F &&
+ var->data.image_format != GL_R32I &&
+ var->data.image_format != GL_R32UI &&
+ !var->data.image_read_only &&
+ !var->data.image_write_only) {
+ _mesa_glsl_error(loc, state, "image variables of format other than "
+ "r32f, r32i or r32ui must be qualified `readonly' or "
+ "`writeonly'");
+ }
+
} else if (qual->flags.q.read_only ||
qual->flags.q.write_only ||
qual->flags.q.coherent ||
--
2.4.6
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