[Mesa-dev] [RFC 2/3] mesa: hook up DiscardTexture for InvalidateFramebuffer and friends
Eric Anholt
eric at anholt.net
Mon Aug 17 12:38:30 PDT 2015
Rob Clark <robdclark at gmail.com> writes:
> From: Rob Clark <robclark at freedesktop.org>
>
> We can use same Driver hook for these, in addition to
> DiscardFramebufferEXT()
>
> Signed-off-by: Rob Clark <robclark at freedesktop.org>
> ---
> src/mesa/main/fbobject.c | 25 ++++++++++++++++++++++---
> 1 file changed, 22 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index 42eec89..bac10e6 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -4003,9 +4003,28 @@ invalidate_framebuffer_storage(struct gl_context *ctx,
> }
> }
>
> - /* We don't actually do anything for this yet. Just return after
> - * validating the parameters and generating the required errors.
> - */
> + if ((x != 0) || (y != 0))
> + return;
> +
> + if ((width != fb->Width) || (height != fb->Height))
> + return;
I think you want "(width < fb->Width) || (height < fb->Height)" since
_mesa_InvalidateFramebuffer passes MAX_VIEWPORT_WIDTH/HEIGHT.
The loop also looks a lot like the loop in the previous patch. I think
you could just reuse invalidate_framebuffer_storage from
DiscardFramebufferEXT -- DFEXT doesn't explicitly specify the
INVALID_OPERATION for > MaxColorAttachments, but it seems reasonable and
then the new loop only appears once.
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