[Mesa-dev] [PATCH 4/8] nir: Pass a type_size() function pointer into nir_lower_io().

Jason Ekstrand jason at jlekstrand.net
Mon Aug 17 16:44:19 PDT 2015


The first four are

Reviewed-by: Jason Ekstrand <jason.ekstrand at intel.com>

I'll get to the others later.

On Mon, Aug 17, 2015 at 4:07 PM, Kenneth Graunke <kenneth at whitecape.org> wrote:
> Previously, there were four type_size() functions in play - the i965
> compiler backend defined scalar and vec4 type_size() functions, and
> nir_lower_io contained its own similar functions.
>
> In fact, the i965 driver used nir_lower_io() and then looped over the
> components using its own type_size - meaning both were in play.  The
> two are /basically/ the same, but not exactly in obscure cases like
> subroutines and images.
>
> This patch removes nir_lower_io's functions, and instead makes the
> driver supply a function pointer.  This gives the driver ultimate
> flexibility in deciding how it wants to count things, reduces code
> duplication, and improves consistency.
>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
>  src/glsl/nir/nir.h                  |   8 +--
>  src/glsl/nir/nir_lower_io.c         | 118 +++++-------------------------------
>  src/mesa/drivers/dri/i965/brw_nir.c |  16 +++--
>  3 files changed, 30 insertions(+), 112 deletions(-)
>
> diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
> index 222a219..8df0de9 100644
> --- a/src/glsl/nir/nir.h
> +++ b/src/glsl/nir/nir.h
> @@ -1639,15 +1639,15 @@ void nir_lower_locals_to_regs(nir_shader *shader);
>
>  void nir_assign_var_locations(struct exec_list *var_list,
>                                unsigned *size,
> -                              bool is_scalar);
> +                              int (*type_size)(const struct glsl_type *));
>  void nir_assign_var_locations_direct_first(nir_shader *shader,
>                                             struct exec_list *var_list,
>                                             unsigned *direct_size,
>                                             unsigned *size,
> -                                           bool is_scalar);
> -
> -void nir_lower_io(nir_shader *shader, bool is_scalar);
> +                                           int (*type_size)(const struct glsl_type *));
>
> +void nir_lower_io(nir_shader *shader,
> +                  int (*type_size)(const struct glsl_type *));
>  void nir_lower_vars_to_ssa(nir_shader *shader);
>
>  void nir_remove_dead_variables(nir_shader *shader);
> diff --git a/src/glsl/nir/nir_lower_io.c b/src/glsl/nir/nir_lower_io.c
> index d33aefe..15a4edc 100644
> --- a/src/glsl/nir/nir_lower_io.c
> +++ b/src/glsl/nir/nir_lower_io.c
> @@ -37,99 +37,12 @@
>  struct lower_io_state {
>     nir_builder builder;
>     void *mem_ctx;
> -   bool is_scalar;
> +   int (*type_size)(const struct glsl_type *type);
>  };
>
> -static int
> -type_size_vec4(const struct glsl_type *type)
> -{
> -   unsigned int i;
> -   int size;
> -
> -   switch (glsl_get_base_type(type)) {
> -   case GLSL_TYPE_UINT:
> -   case GLSL_TYPE_INT:
> -   case GLSL_TYPE_FLOAT:
> -   case GLSL_TYPE_BOOL:
> -      if (glsl_type_is_matrix(type)) {
> -         return glsl_get_matrix_columns(type);
> -      } else {
> -         return 1;
> -      }
> -   case GLSL_TYPE_ARRAY:
> -      return type_size_vec4(glsl_get_array_element(type)) * glsl_get_length(type);
> -   case GLSL_TYPE_STRUCT:
> -      size = 0;
> -      for (i = 0; i <  glsl_get_length(type); i++) {
> -         size += type_size_vec4(glsl_get_struct_field(type, i));
> -      }
> -      return size;
> -   case GLSL_TYPE_SUBROUTINE:
> -      return 1;
> -   case GLSL_TYPE_SAMPLER:
> -      return 0;
> -   case GLSL_TYPE_ATOMIC_UINT:
> -      return 0;
> -   case GLSL_TYPE_IMAGE:
> -   case GLSL_TYPE_VOID:
> -   case GLSL_TYPE_DOUBLE:
> -   case GLSL_TYPE_ERROR:
> -   case GLSL_TYPE_INTERFACE:
> -      unreachable("not reached");
> -   }
> -
> -   return 0;
> -}
> -
> -static unsigned
> -type_size_scalar(const struct glsl_type *type)
> -{
> -   unsigned int size, i;
> -
> -   switch (glsl_get_base_type(type)) {
> -   case GLSL_TYPE_UINT:
> -   case GLSL_TYPE_INT:
> -   case GLSL_TYPE_FLOAT:
> -   case GLSL_TYPE_BOOL:
> -      return glsl_get_components(type);
> -   case GLSL_TYPE_ARRAY:
> -      return type_size_scalar(glsl_get_array_element(type)) * glsl_get_length(type);
> -   case GLSL_TYPE_STRUCT:
> -      size = 0;
> -      for (i = 0; i < glsl_get_length(type); i++) {
> -         size += type_size_scalar(glsl_get_struct_field(type, i));
> -      }
> -      return size;
> -   case GLSL_TYPE_SUBROUTINE:
> -      return 1;
> -   case GLSL_TYPE_SAMPLER:
> -      return 0;
> -   case GLSL_TYPE_ATOMIC_UINT:
> -      return 0;
> -   case GLSL_TYPE_INTERFACE:
> -      return 0;
> -   case GLSL_TYPE_IMAGE:
> -      return 0;
> -   case GLSL_TYPE_VOID:
> -   case GLSL_TYPE_ERROR:
> -   case GLSL_TYPE_DOUBLE:
> -      unreachable("not reached");
> -   }
> -
> -   return 0;
> -}
> -
> -static unsigned
> -type_size(const struct glsl_type *type, bool is_scalar)
> -{
> -   if (is_scalar)
> -      return type_size_scalar(type);
> -   else
> -      return type_size_vec4(type);
> -}
> -
>  void
> -nir_assign_var_locations(struct exec_list *var_list, unsigned *size, bool is_scalar)
> +nir_assign_var_locations(struct exec_list *var_list, unsigned *size,
> +                         int (*type_size)(const struct glsl_type *))
>  {
>     unsigned location = 0;
>
> @@ -143,7 +56,7 @@ nir_assign_var_locations(struct exec_list *var_list, unsigned *size, bool is_sca
>           continue;
>
>        var->data.driver_location = location;
> -      location += type_size(var->type, is_scalar);
> +      location += type_size(var->type);
>     }
>
>     *size = location;
> @@ -193,7 +106,7 @@ nir_assign_var_locations_direct_first(nir_shader *shader,
>                                        struct exec_list *var_list,
>                                        unsigned *direct_size,
>                                        unsigned *size,
> -                                      bool is_scalar)
> +                                      int (*type_size)(const struct glsl_type *))
>  {
>     struct set *indirect_set = _mesa_set_create(NULL, _mesa_hash_pointer,
>                                                 _mesa_key_pointer_equal);
> @@ -215,7 +128,7 @@ nir_assign_var_locations_direct_first(nir_shader *shader,
>           continue;
>
>        var->data.driver_location = location;
> -      location += type_size(var->type, is_scalar);
> +      location += type_size(var->type);
>     }
>
>     *direct_size = location;
> @@ -229,7 +142,7 @@ nir_assign_var_locations_direct_first(nir_shader *shader,
>           continue;
>
>        var->data.driver_location = location;
> -      location += type_size(var->type, is_scalar);
> +      location += type_size(var->type);
>     }
>
>     *size = location;
> @@ -254,7 +167,7 @@ get_io_offset(nir_deref_var *deref, nir_instr *instr, nir_src *indirect,
>
>        if (tail->deref_type == nir_deref_type_array) {
>           nir_deref_array *deref_array = nir_deref_as_array(tail);
> -         unsigned size = type_size(tail->type, state->is_scalar);
> +         unsigned size = state->type_size(tail->type);
>
>           base_offset += size * deref_array->base_offset;
>
> @@ -275,9 +188,10 @@ get_io_offset(nir_deref_var *deref, nir_instr *instr, nir_src *indirect,
>        } else if (tail->deref_type == nir_deref_type_struct) {
>           nir_deref_struct *deref_struct = nir_deref_as_struct(tail);
>
> -         for (unsigned i = 0; i < deref_struct->index; i++)
> -            base_offset += type_size(glsl_get_struct_field(parent_type, i),
> -                                     state->is_scalar);
> +         for (unsigned i = 0; i < deref_struct->index; i++) {
> +            base_offset +=
> +               state->type_size(glsl_get_struct_field(parent_type, i));
> +         }
>        }
>     }
>
> @@ -395,13 +309,13 @@ nir_lower_io_block(nir_block *block, void *void_state)
>  }
>
>  static void
> -nir_lower_io_impl(nir_function_impl *impl, bool is_scalar)
> +nir_lower_io_impl(nir_function_impl *impl, int(*type_size)(const struct glsl_type *))
>  {
>     struct lower_io_state state;
>
>     nir_builder_init(&state.builder, impl);
>     state.mem_ctx = ralloc_parent(impl);
> -   state.is_scalar = is_scalar;
> +   state.type_size = type_size;
>
>     nir_foreach_block(impl, nir_lower_io_block, &state);
>
> @@ -410,10 +324,10 @@ nir_lower_io_impl(nir_function_impl *impl, bool is_scalar)
>  }
>
>  void
> -nir_lower_io(nir_shader *shader, bool is_scalar)
> +nir_lower_io(nir_shader *shader, int(*type_size)(const struct glsl_type *))
>  {
>     nir_foreach_overload(shader, overload) {
>        if (overload->impl)
> -         nir_lower_io_impl(overload->impl, is_scalar);
> +         nir_lower_io_impl(overload->impl, type_size);
>     }
>  }
> diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c
> index b5788fa..3d04363 100644
> --- a/src/mesa/drivers/dri/i965/brw_nir.c
> +++ b/src/mesa/drivers/dri/i965/brw_nir.c
> @@ -22,6 +22,7 @@
>   */
>
>  #include "brw_nir.h"
> +#include "brw_shader.h"
>  #include "glsl/glsl_parser_extras.h"
>  #include "glsl/nir/glsl_to_nir.h"
>  #include "program/prog_to_nir.h"
> @@ -113,19 +114,22 @@ brw_create_nir(struct brw_context *brw,
>        nir_assign_var_locations_direct_first(nir, &nir->uniforms,
>                                              &nir->num_direct_uniforms,
>                                              &nir->num_uniforms,
> -                                            is_scalar);
> -      nir_assign_var_locations(&nir->outputs, &nir->num_outputs, is_scalar);
> +                                            type_size_scalar);
> +      nir_assign_var_locations(&nir->inputs, &nir->num_inputs, type_size_scalar);
> +      nir_assign_var_locations(&nir->outputs, &nir->num_outputs, type_size_scalar);
> +      nir_lower_io(nir, type_size_scalar);
>     } else {
>        nir_assign_var_locations(&nir->uniforms,
>                                 &nir->num_uniforms,
> -                               is_scalar);
> +                               type_size_vec4);
> +
> +      nir_assign_var_locations(&nir->inputs, &nir->num_inputs, type_size_vec4);
>
>        foreach_list_typed(nir_variable, var, node, &nir->outputs)
>           var->data.driver_location = var->data.location;
> -   }
> -   nir_assign_var_locations(&nir->inputs, &nir->num_inputs, is_scalar);
>
> -   nir_lower_io(nir, is_scalar);
> +      nir_lower_io(nir, type_size_vec4);
> +   }
>
>     nir_validate_shader(nir);
>
> --
> 2.5.0
>
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