[Mesa-dev] [PATCH 05/25] mesa: Initialize image unit state to different defaults in GLES.
Francisco Jerez
currojerez at riseup.net
Tue Aug 18 01:45:09 PDT 2015
Ian Romanick <idr at freedesktop.org> writes:
> On 08/17/2015 09:45 AM, Francisco Jerez wrote:
>> There is no GL_R8 image format in GLES, according to the state table
>> 20.32 of the GLES 3.1 spec the default value should be GL_R32UI.
>
> Was any conformance test affected by this change?
Yeah, ES31-CTS.shader_image_load_store.basic-api-bind checks that the
image unit state is initialized to the right values among other things.
I can mention it in the commit message for the case anyone else wonders.
>
>> ---
>> src/mesa/main/shaderimage.c | 5 +++--
>> 1 file changed, 3 insertions(+), 2 deletions(-)
>>
>> diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c
>> index 48e3e09..5a3c47a 100644
>> --- a/src/mesa/main/shaderimage.c
>> +++ b/src/mesa/main/shaderimage.c
>> @@ -397,10 +397,11 @@ is_image_format_supported(const struct gl_context *ctx, GLenum format)
>> struct gl_image_unit
>> _mesa_default_image_unit(struct gl_context *ctx)
>> {
>> + const GLenum format = _mesa_is_desktop_gl(ctx) ? GL_R8 : GL_R32UI;
>> const struct gl_image_unit u = {
>> .Access = GL_READ_ONLY,
>> - .Format = GL_R8,
>> - ._ActualFormat = _mesa_get_shader_image_format(GL_R8)
>> + .Format = format,
>> + ._ActualFormat = _mesa_get_shader_image_format(format)
>> };
>> return u;
>> }
>>
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