[Mesa-dev] [PATCH 03/10] i965: Move tex buffer dispatch into hw independent setup
Francisco Jerez
currojerez at riseup.net
Wed Aug 19 07:34:14 PDT 2015
Topi Pohjolainen <topi.pohjolainen at intel.com> writes:
> All generations do the same exact dispatch and it could be
> therefore done in the hardware independent stage.
>
> v2: Rebased where there are still duplicate calls in gen7 and gen8
> handlers. These will be dropped in subsequent patches.
>
> Reviewed-by: Matt Turner <mattst88 at gmail.com> (v1)
> Reviewed-by: Kenneth Graunke <kenneth at whitecape.org> (v1)
> Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
> ---
> src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 28 ++++++++++++++----------
> 1 file changed, 16 insertions(+), 12 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
> index 73aa719..dca67e8 100644
> --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
> +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
> @@ -319,12 +319,6 @@ brw_update_texture_surface(struct gl_context *ctx,
> struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
> uint32_t *surf;
>
> - /* BRW_NEW_TEXTURE_BUFFER */
> - if (tObj->Target == GL_TEXTURE_BUFFER) {
> - brw_update_buffer_texture_surface(brw, tObj, surf_offset);
> - return;
> - }
> -
> surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
> 6 * 4, 32, surf_offset);
>
> @@ -819,14 +813,24 @@ update_stage_texture_surfaces(struct brw_context *brw,
> for (unsigned s = 0; s < num_samplers; s++) {
> surf_offset[s] = 0;
>
> - if (prog->SamplersUsed & (1 << s)) {
> - const unsigned unit = prog->SamplerUnits[s];
> + if (!(prog->SamplersUsed & (1 << s)))
> + continue;
>
> - /* _NEW_TEXTURE */
> - if (ctx->Texture.Unit[unit]._Current) {
> - brw->vtbl.update_texture_surface(ctx, unit, surf_offset + s, for_gather);
> - }
> + const unsigned unit = prog->SamplerUnits[s];
> + struct gl_texture_object *tex = ctx->Texture.Unit[unit]._Current;
> +
> + if (!tex)
> + continue;
> +
> + /* BRW_NEW_TEXTURE_BUFFER */
> + if (tex->Target == GL_TEXTURE_BUFFER) {
> + brw_update_buffer_texture_surface(brw, tex, surf_offset);
You probably didn't mean to always pass the first surface state entry
(missing "+ s"?).
> + continue;
> }
> +
> + /* _NEW_TEXTURE */
> + brw->vtbl.update_texture_surface(ctx, unit,
> + surf_offset + s, for_gather);
I'd keep the control flow structured here instead of adding a jump,
like:
| if (tex->Target == GL_TEXTURE_BUFFER) {
| // Handle buffer textures.
| } else {
| // Handle non-buffer textures.
| }
Anyway, just nitpicking. With these fixed:
Reviewed-by: Francisco Jerez <currojerez at riseup.net>
> }
> }
>
> --
> 1.9.3
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 212 bytes
Desc: not available
URL: <http://lists.freedesktop.org/archives/mesa-dev/attachments/20150819/00d26e23/attachment.sig>
More information about the mesa-dev
mailing list