[Mesa-dev] Last try at AoA for Mesa 11 v4
Timothy Arceri
t_arceri at yahoo.com.au
Wed Aug 19 21:37:08 PDT 2015
Changes in v4:
- Desktop support (see patch 18 for limitations)
- Image support
- Much faster constant optimisation pass (patch 11)
Changes in v3:
- Rebased on the tessellation and subroutine changes
- Atomic counter AoA now working including indirect indexing (previously I had broken piglit tests that were always passing as long as the shader compiled)
- Included fix for atomic counters with binding other than 0
- Split the program interface query chages for easier review
Changes in v2:
- Reworked how uniform AoA are handled which simplified things greatly.
- Transform feedback and program interface query now working with AoA.
- Speed up glsl optimisation pass via improvement to dead code elimination.
- Some smaller reviewed patches pushed.
More information about the mesa-dev
mailing list