[Mesa-dev] Last try at AoA for Mesa 11 v4
Timothy Arceri
t_arceri at yahoo.com.au
Wed Aug 19 22:06:34 PDT 2015
On Thu, 2015-08-20 at 14:37 +1000, Timothy Arceri wrote:
> Changes in v4:
> - Desktop support (see patch 18 for limitations)
> - Image support
> - Much faster constant optimisation pass (patch 11)
>
> Changes in v3:
> - Rebased on the tessellation and subroutine changes
> - Atomic counter AoA now working including indirect indexing (previously I
> had broken piglit tests that were always passing as long as the shader
> compiled)
> - Included fix for atomic counters with binding other than 0
> - Split the program interface query chages for easier review
>
> Changes in v2:
> - Reworked how uniform AoA are handled which simplified things greatly.
> - Transform feedback and program interface query now working with AoA.
> - Speed up glsl optimisation pass via improvement to dead code elimination.
> - Some smaller reviewed patches pushed.
>
You can grab it here:
Branch: mesa_11_AoA
https://github.com/tarceri/Mesa_arrays_of_arrays.git
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