[Mesa-dev] [PATCH 03/25] glsl: clean-up link uniform code

Thomas Helland thomashelland90 at gmail.com
Thu Aug 20 05:59:42 PDT 2015


2015-08-20 6:37 GMT+02:00 Timothy Arceri <t_arceri at yahoo.com.au>:
> These changes are also needed to allow linking of
> struct and interface arrays of arrays.
> ---
>  src/glsl/link_uniforms.cpp | 16 ++++++----------
>  1 file changed, 6 insertions(+), 10 deletions(-)
>
> diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
> index 254086d..42f75e9 100644
> --- a/src/glsl/link_uniforms.cpp
> +++ b/src/glsl/link_uniforms.cpp
> @@ -72,6 +72,7 @@ void
>  program_resource_visitor::process(ir_variable *var)
>  {
>     const glsl_type *t = var->type;
> +   const glsl_type *t_without_array = var->type->without_array();
>     const bool row_major =
>        var->data.matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR;
>
> @@ -141,12 +142,8 @@ program_resource_visitor::process(ir_variable *var)
>        char *name = ralloc_strdup(NULL, var->name);
>        recursion(var->type, &name, strlen(name), row_major, NULL, false);
>        ralloc_free(name);
> -   } else if (t->is_interface()) {
> -      char *name = ralloc_strdup(NULL, var->type->name);
> -      recursion(var->type, &name, strlen(name), row_major, NULL, false);
> -      ralloc_free(name);
> -   } else if (t->is_array() && t->fields.array->is_interface()) {
> -      char *name = ralloc_strdup(NULL, var->type->fields.array->name);
> +   } else if (t_without_array->is_interface()) {
> +      char *name = ralloc_strdup(NULL, t_without_array->name);
>        recursion(var->type, &name, strlen(name), row_major, NULL, false);
>        ralloc_free(name);
>     } else {
> @@ -217,8 +214,8 @@ program_resource_visitor::recursion(const glsl_type *t, char **name,
>           (*name)[name_length] = '\0';
>           this->leave_record(t, *name, row_major);
>        }
> -   } else if (t->is_array() && (t->fields.array->is_record()
> -                                || t->fields.array->is_interface())) {
> +   } else if (t->without_array()->is_record()
> +              || t->without_array()->is_interface()) {

I think we normally put the "||" on the previous line.
Apart from that this looks correct and is

Reviewed-by: Thomas Helland <thomashelland90 at gmail.com>

>        if (record_type == NULL && t->fields.array->is_record())
>           record_type = t->fields.array;
>
> @@ -810,8 +807,7 @@ link_update_uniform_buffer_variables(struct gl_shader *shader)
>
>        if (var->type->is_record()) {
>           sentinel = '.';
> -      } else if (var->type->is_array()
> -                 && var->type->fields.array->is_record()) {
> +      } else if (var->type->without_array()->is_record()) {
>           sentinel = '[';
>        }
>
> --
> 2.4.3
>
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