[Mesa-dev] [PATCH] shader dump and debug functionality
tapani.palli at intel.com
Fri Aug 21 01:17:57 PDT 2015
Eero asked me to provide this utility for some shader investigations.
This is a cleaned up version of older hack patch I had when I debugged
UE4 engine failures. Would it be useful to have this included in Mesa,
maybe under compiler flag option or under a environment variable?
Any suggestions or opinions appreciated!
Tapani Pälli (1):
mesa: debug facility to replace shaders when running apps
src/glsl/glsl_parser_extras.cpp | 76 +++++++++++++++++++++++++++++++++++++++++
src/mesa/main/mtypes.h | 2 +-
2 files changed, 77 insertions(+), 1 deletion(-)
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