[Mesa-dev] [PATCH] shader dump and debug functionality

Tapani Pälli tapani.palli at intel.com
Fri Aug 21 01:17:57 PDT 2015


Eero asked me to provide this utility for some shader investigations.
This is a cleaned up version of older hack patch I had when I debugged
UE4 engine failures. Would it be useful to have this included in Mesa,
maybe under compiler flag option or under a environment variable?

Any suggestions or opinions appreciated!


Tapani Pälli (1):
  mesa: debug facility to replace shaders when running apps

 src/glsl/glsl_parser_extras.cpp | 76 +++++++++++++++++++++++++++++++++++++++++
 src/mesa/main/mtypes.h          |  2 +-
 2 files changed, 77 insertions(+), 1 deletion(-)


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