[Mesa-dev] [Bug 91724] GL/gl_mangle.h misses symbols from GLES/gl.h
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Aug 22 02:37:44 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=91724
Bug ID: 91724
Summary: GL/gl_mangle.h misses symbols from GLES/gl.h
Product: Mesa
Version: 10.6
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
Assignee: mesa-dev at lists.freedesktop.org
Reporter: frederic.devernay at m4x.org
QA Contact: mesa-dev at lists.freedesktop.org
When using a statically linked libMangledOSMesa32.a, One gets these undefined
symbols at link time:
Undefined symbols for architecture x86_64:
"_glAlphaFuncx", referenced from:
_static_functions in
libMangledOSMesa32.a(glapi_libglapi_la-glapi_getproc.o)
"_glClearColorx", referenced from:
_static_functions in
libMangledOSMesa32.a(glapi_libglapi_la-glapi_getproc.o)
[long list of _gl.*x undefined symbols]
obviously, functions defined in GLES/gl.h should be mangled too.
To fix it, include ../GLES/gl.h when regenerating gl_mangle.h:
(cd include/GL; sed -e 's at gl.h glext.h at gl.h glext.h ../GLES/gl.h@' -e
's@\^GLAPI@^GL_?API@' -i .orig gl_mangle.h)
(cd include/GL; sh ./gl_mangle.h > gl_mangle.h.new && mv gl_mangle.h.new
gl_mangle.h)
now glAlphaFuncx and friends are correctly mangled
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