[Mesa-dev] [PATCH v2 0/3] cs: Add gl_GlobalInvocationID
Jordan Justen
jordan.l.justen at intel.com
Sun Aug 23 00:09:30 PDT 2015
git://people.freedesktop.org/~jljusten/mesa cs-global-id-v2
http://patchwork.freedesktop.org/bundle/jljusten/cs-global-id-v2
For i965, these also depend on the texture sampling series:
http://patchwork.freedesktop.org/bundle/jljusten/cs%20texture%20sampling/
And the gl_LocalInvocationID series:
http://patchwork.freedesktop.org/bundle/jljusten/i965-local-inv-id-v1/
These patches allow piglit's
tests/spec/arb_compute_shader/execution/basic-global-id-atomic.shader_test
to pass.
To test, I set MESA_GL_VERSION_OVERRIDE=4.3,
MESA_GLSL_VERSION_OVERRIDE=430 and
MESA_EXTENSION_OVERRIDE=GL_ARB_compute_shader.
Jordan Justen (3):
glsl/cs: Don't strip gl_GlobalInvocationID and dependencies
glsl: Move link_get_main_function_signature to a common location
glsl/cs: Initialize gl_GlobalInvocationID in main()
src/glsl/builtin_functions.cpp | 28 ++++++++++++++++
src/glsl/builtin_variables.cpp | 58 +++++++++++++++++++++++++++++++++
src/glsl/glsl_parser_extras.cpp | 2 ++
src/glsl/ir.h | 6 ++++
src/glsl/linker.cpp | 31 ++----------------
src/glsl/linker.h | 3 --
src/glsl/lower_vertex_id.cpp | 2 +-
src/glsl/opt_dead_builtin_variables.cpp | 14 ++++++++
8 files changed, 111 insertions(+), 33 deletions(-)
--
2.1.4
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