[Mesa-dev] [PATCH] mesa: Allow query of GL_VERTEX_BINDING_BUFFER

Brian Paul brianp at vmware.com
Mon Aug 24 08:23:54 PDT 2015


On 08/19/2015 12:17 PM, Marta Lofstedt wrote:
> From: Marta Lofstedt <marta.lofstedt at intel.com>
>
> According to OpenGL ES 3.1 specification table : 20.2 and
> OpenGL specification 4.4 table 23.4. The glGetIntegeri_v
> functions should report the name  of the buffer bound
> when called with GL_VERTEX_BINDING_BUFFER.
>
> Signed-off-by: Marta Lofstedt <marta.lofstedt at intel.com>
> ---
>   src/mesa/main/get.c | 8 ++++++++
>   1 file changed, 8 insertions(+)
>
> diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
> index 307a5ff..ae2d0b7 100644
> --- a/src/mesa/main/get.c
> +++ b/src/mesa/main/get.c
> @@ -1989,6 +1989,14 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
>         v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride;
>         return TYPE_INT;
>
> +   case GL_VERTEX_BINDING_BUFFER:
> +      if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
> +          goto invalid_enum;

Looks like this enum/query was added in GL 4.3 so don't we need to check 
for that version?


> +      if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
> +          goto invalid_value;

Looks like you have 4 spaces of indentation there instead of 3.

-Brian

> +      v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
> +      return TYPE_INT;
> +
>      /* ARB_shader_image_load_store */
>      case GL_IMAGE_BINDING_NAME: {
>         struct gl_texture_object *t;
>



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