[Mesa-dev] [PATCH 14/17] glsl: Remove ADD_VARYING macro
Ian Romanick
idr at freedesktop.org
Wed Aug 26 10:20:03 PDT 2015
From: Ian Romanick <ian.d.romanick at intel.com>
The purpose of the macro was to create the name_as_gs_input from name.
The previous commit removed the name_as_gs_input from add_varying, so
the macro is unnecessary.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/glsl/builtin_variables.cpp | 27 ++++++++++++---------------
1 file changed, 12 insertions(+), 15 deletions(-)
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index 30faaa4..2628434 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -1085,32 +1085,29 @@ builtin_variable_generator::add_varying(int slot, const glsl_type *type,
void
builtin_variable_generator::generate_varyings()
{
-#define ADD_VARYING(loc, type, name) \
- add_varying(loc, type, name)
-
/* gl_Position and gl_PointSize are not visible from fragment shaders. */
if (state->stage != MESA_SHADER_FRAGMENT) {
- ADD_VARYING(VARYING_SLOT_POS, vec4_t, "gl_Position");
- ADD_VARYING(VARYING_SLOT_PSIZ, float_t, "gl_PointSize");
+ add_varying(VARYING_SLOT_POS, vec4_t, "gl_Position");
+ add_varying(VARYING_SLOT_PSIZ, float_t, "gl_PointSize");
}
if (state->is_version(130, 0)) {
- ADD_VARYING(VARYING_SLOT_CLIP_DIST0, array(float_t, 0),
+ add_varying(VARYING_SLOT_CLIP_DIST0, array(float_t, 0),
"gl_ClipDistance");
}
if (compatibility) {
- ADD_VARYING(VARYING_SLOT_TEX0, array(vec4_t, 0), "gl_TexCoord");
- ADD_VARYING(VARYING_SLOT_FOGC, float_t, "gl_FogFragCoord");
+ add_varying(VARYING_SLOT_TEX0, array(vec4_t, 0), "gl_TexCoord");
+ add_varying(VARYING_SLOT_FOGC, float_t, "gl_FogFragCoord");
if (state->stage == MESA_SHADER_FRAGMENT) {
- ADD_VARYING(VARYING_SLOT_COL0, vec4_t, "gl_Color");
- ADD_VARYING(VARYING_SLOT_COL1, vec4_t, "gl_SecondaryColor");
+ add_varying(VARYING_SLOT_COL0, vec4_t, "gl_Color");
+ add_varying(VARYING_SLOT_COL1, vec4_t, "gl_SecondaryColor");
} else {
- ADD_VARYING(VARYING_SLOT_CLIP_VERTEX, vec4_t, "gl_ClipVertex");
- ADD_VARYING(VARYING_SLOT_COL0, vec4_t, "gl_FrontColor");
- ADD_VARYING(VARYING_SLOT_BFC0, vec4_t, "gl_BackColor");
- ADD_VARYING(VARYING_SLOT_COL1, vec4_t, "gl_FrontSecondaryColor");
- ADD_VARYING(VARYING_SLOT_BFC1, vec4_t, "gl_BackSecondaryColor");
+ add_varying(VARYING_SLOT_CLIP_VERTEX, vec4_t, "gl_ClipVertex");
+ add_varying(VARYING_SLOT_COL0, vec4_t, "gl_FrontColor");
+ add_varying(VARYING_SLOT_BFC0, vec4_t, "gl_BackColor");
+ add_varying(VARYING_SLOT_COL1, vec4_t, "gl_FrontSecondaryColor");
+ add_varying(VARYING_SLOT_BFC1, vec4_t, "gl_BackSecondaryColor");
}
}
--
2.1.0
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