[Mesa-dev] [PATCH] mesa: only copy the requested teximage faces
Brian Paul
brianp at vmware.com
Thu Aug 27 13:32:41 PDT 2015
On 08/27/2015 01:43 PM, Ilia Mirkin wrote:
> Cube maps are special in that they have separate teximages for each
> face. We handled that by copying the data to them separately, but in
> case zoffset != 0 or depth != 6 we would read off the end of the client
> array or modify the wrong images.
>
> zoffset/depth have already been verified by the time the code gets to
> this stage, so no need to double-check.
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
> src/mesa/main/teximage.c | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index 253e881..d7b4304 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -3711,12 +3711,12 @@ texturesubimage(struct gl_context *ctx, GLuint dims,
> rowStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
> format, type);
> /* Copy in each face. */
> - for (i = 0; i < 6; ++i) {
> + for (i = zoffset; i < zoffset + depth; ++i) {
> texImage = texObj->Image[i][level];
> assert(texImage);
>
> _mesa_texture_sub_image(ctx, 3, texObj, texImage, texObj->Target,
> - level, xoffset, yoffset, zoffset,
> + level, xoffset, yoffset, 0,
> width, height, 1, format,
> type, pixels, true);
> pixels = (GLubyte *) pixels + rowStride;
>
Reviewed-by: Brian Paul <brianp at vmware.com>
I'll follow-up with a patch to rename rowStride to imageStride since
that's what it really is.
-Brian
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