[Mesa-dev] [PATCH] mesa: only copy the requested teximage faces

Timothy Arceri t_arceri at yahoo.com.au
Thu Aug 27 20:14:53 PDT 2015


On Thu, 2015-08-27 at 15:43 -0400, Ilia Mirkin wrote:
> Cube maps are special in that they have separate teximages for each
> face. We handled that by copying the data to them separately, but in
> case zoffset != 0 or depth != 6 we would read off the end of the client
> array or modify the wrong images.
> 
> zoffset/depth have already been verified by the time the code gets to
> this stage, so no need to double-check.
> 
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
>  src/mesa/main/teximage.c | 4 ++--
>  1 file changed, 2 insertions(+), 2 deletions(-)
> 
> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index 253e881..d7b4304 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -3711,12 +3711,12 @@ texturesubimage(struct gl_context *ctx, GLuint dims,
>        rowStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
>                                             format, type);
>        /* Copy in each face. */

I see you already pushed this but shouldn't you have updated the above
comment.

> -      for (i = 0; i < 6; ++i) {
> +      for (i = zoffset; i < zoffset + depth; ++i) {
>           texImage = texObj->Image[i][level];
>           assert(texImage);
>  
>           _mesa_texture_sub_image(ctx, 3, texObj, texImage, texObj->Target,
> -                                 level, xoffset, yoffset, zoffset,
> +                                 level, xoffset, yoffset, 0,
>                                   width, height, 1, format,
>                                   type, pixels, true);
>           pixels = (GLubyte *) pixels + rowStride;


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