[Mesa-dev] [PATCH 05/10] glsl: add support for the textureSamples function

Ilia Mirkin imirkin at alum.mit.edu
Thu Aug 27 20:48:34 PDT 2015


Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
 src/glsl/builtin_functions.cpp | 31 +++++++++++++++++++++++++++++++
 1 file changed, 31 insertions(+)

diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index 5e05199..3fdda32 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -428,6 +428,13 @@ shader_image_size(const _mesa_glsl_parse_state *state)
 }
 
 static bool
+shader_samples(const _mesa_glsl_parse_state *state)
+{
+   return state->is_version(450, 0) ||
+          state->ARB_shader_texture_image_samples_enable;
+}
+
+static bool
 gs_streams(const _mesa_glsl_parse_state *state)
 {
    return gpu_shader5(state) && gs_only(state);
@@ -667,6 +674,7 @@ private:
    B1(all);
    B1(not);
    BA2(textureSize);
+   B1(textureSamples);
 
 /** Flags to _texture() */
 #define TEX_PROJECT 1
@@ -1410,6 +1418,16 @@ builtin_builder::create_builtins()
                 _textureSize(texture_multisample_array, glsl_type::ivec3_type, glsl_type::usampler2DMSArray_type),
                 NULL);
 
+   add_function("textureSamples",
+                _textureSamples(glsl_type::sampler2DMS_type),
+                _textureSamples(glsl_type::isampler2DMS_type),
+                _textureSamples(glsl_type::usampler2DMS_type),
+
+                _textureSamples(glsl_type::sampler2DMSArray_type),
+                _textureSamples(glsl_type::isampler2DMSArray_type),
+                _textureSamples(glsl_type::usampler2DMSArray_type),
+                NULL);
+
    add_function("texture",
                 _texture(ir_tex, v130, glsl_type::vec4_type,  glsl_type::sampler1D_type,  glsl_type::float_type),
                 _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type),
@@ -4173,6 +4191,19 @@ builtin_builder::_textureSize(builtin_available_predicate avail,
 }
 
 ir_function_signature *
+builtin_builder::_textureSamples(const glsl_type *sampler_type)
+{
+   ir_variable *s = in_var(sampler_type, "sampler");
+   MAKE_SIG(glsl_type::int_type, shader_samples, 1, s);
+
+   ir_texture *tex = new(mem_ctx) ir_texture(ir_texture_samples);
+   tex->set_sampler(new(mem_ctx) ir_dereference_variable(s), glsl_type::int_type);
+   body.emit(ret(tex));
+
+   return sig;
+}
+
+ir_function_signature *
 builtin_builder::_texture(ir_texture_opcode opcode,
                           builtin_available_predicate avail,
                           const glsl_type *return_type,
-- 
2.4.6



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