[Mesa-dev] [PATCH 07/10] glsl: add support for the imageSamples function
Kenneth Graunke
kenneth at whitecape.org
Thu Aug 27 22:46:16 PDT 2015
On Thursday, August 27, 2015 11:48:36 PM Ilia Mirkin wrote:
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
> src/glsl/builtin_functions.cpp | 48 +++++++++++++++++++++++++++++++++++++++---
> 1 file changed, 45 insertions(+), 3 deletions(-)
>
> diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
> index 3fdda32..b3982f4 100644
> --- a/src/glsl/builtin_functions.cpp
> +++ b/src/glsl/builtin_functions.cpp
> @@ -540,7 +540,8 @@ private:
> IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE = (1 << 3),
> IMAGE_FUNCTION_READ_ONLY = (1 << 4),
> IMAGE_FUNCTION_WRITE_ONLY = (1 << 5),
> - IMAGE_FUNCTION_AVAIL_ATOMIC = (1 << 6)
> + IMAGE_FUNCTION_AVAIL_ATOMIC = (1 << 6),
> + IMAGE_FUNCTION_MS_ONLY = (1 << 7),
> };
>
> /**
> @@ -753,6 +754,10 @@ private:
> const char *intrinsic_name,
> unsigned num_arguments,
> unsigned flags);
> + ir_function_signature *_image_samples_prototype(const glsl_type *image_type,
> + const char *intrinsic_name,
> + unsigned num_arguments,
> + unsigned flags);
> ir_function_signature *_image(image_prototype_ctr prototype,
> const glsl_type *image_type,
> const char *intrinsic_name,
> @@ -2688,8 +2693,10 @@ builtin_builder::add_image_function(const char *name,
> ir_function *f = new(mem_ctx) ir_function(name);
>
> for (unsigned i = 0; i < ARRAY_SIZE(types); ++i) {
> - if (types[i]->sampler_type != GLSL_TYPE_FLOAT ||
> - (flags & IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE))
> + if ((types[i]->sampler_type != GLSL_TYPE_FLOAT ||
> + (flags & IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE)) &&
> + (types[i]->sampler_dimensionality == GLSL_SAMPLER_DIM_MS ||
> + !(flags & IMAGE_FUNCTION_MS_ONLY)))
> f->add_signature(_image(prototype, types[i], intrinsic_name,
> num_arguments, flags));
> }
> @@ -2757,6 +2764,11 @@ builtin_builder::add_image_functions(bool glsl)
> "__intrinsic_image_size",
> &builtin_builder::_image_size_prototype, 1,
> flags | IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE);
> +
> + add_image_function(glsl ? "imageSamples" : "__intrinsic_image_samples",
> + "__intrinsic_image_samples",
> + &builtin_builder::_image_samples_prototype, 1,
> + flags | IMAGE_FUNCTION_MS_ONLY);
> }
>
> ir_variable *
> @@ -4987,6 +4999,36 @@ builtin_builder::_image_size_prototype(const glsl_type *image_type,
> }
>
> ir_function_signature *
> +builtin_builder::_image_samples_prototype(const glsl_type *image_type,
> + const char *intrinsic_name,
> + unsigned num_arguments,
> + unsigned flags)
> +{
> + const glsl_type *ret_type;
> + unsigned num_components = image_type->coordinate_components();
> +
> + ret_type = glsl_type::get_instance(GLSL_TYPE_INT, num_components, 1);
Or, more concisely:
const glsl_type *ret_type = glsl_type::ivec(num_components);
> +
> + ir_variable *image = in_var(image_type, "image");
> + ir_function_signature *sig = new_sig(ret_type, shader_samples, 1, image);
> +
> + /* Set the maximal set of qualifiers allowed for this image
> + * built-in. Function calls with arguments having fewer
> + * qualifiers than present in the prototype are allowed by the
> + * spec, but not with more, i.e. this will make the compiler
> + * accept everything that needs to be accepted, and reject cases
> + * like loads from write-only or stores to read-only images.
> + */
> + image->data.image_read_only = true;
> + image->data.image_write_only = true;
> + image->data.image_coherent = true;
> + image->data.image_volatile = true;
> + image->data.image_restrict = true;
> +
> + return sig;
> +}
> +
> +ir_function_signature *
> builtin_builder::_image(image_prototype_ctr prototype,
> const glsl_type *image_type,
> const char *intrinsic_name,
>
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