[Mesa-dev] [PATCH] mesa: fix dispatch sanity with GL_OES_texture_storage_multisample_2d_array

Ilia Mirkin imirkin at alum.mit.edu
Fri Aug 28 00:02:21 PDT 2015


Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91785
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
 src/mesa/main/tests/dispatch_sanity.cpp | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index 59107eb..b941f3e 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -2480,5 +2480,8 @@ const struct function gles31_functions_possible[] = {
    { "glVertexAttribBinding", 31, -1 },
    { "glVertexBindingDivisor", 31, -1 },
 
+   /* GL_OES_texture_storage_multisample_2d_array */
+   { "glTexStorage3DMultisampleOES", 31, -1 },
+
    { NULL, 0, -1 },
  };
-- 
2.4.6



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