[Mesa-dev] [PATCH v3] mesa: Allow query of GL_VERTEX_BINDING_BUFFER
Marta Lofstedt
marta.lofstedt at linux.intel.com
Mon Aug 31 06:04:18 PDT 2015
From: Marta Lofstedt <marta.lofstedt at intel.com>
According to OpenGL ES 3.1 specification table : 20.2 and
OpenGL specification 4.4 table 23.4. The glGetIntegeri_v
functions should report the name of the buffer bound
when called with GL_VERTEX_BINDING_BUFFER.
Signed-off-by: Marta Lofstedt <marta.lofstedt at intel.com>
---
src/mesa/main/get.c | 8 ++++++++
1 file changed, 8 insertions(+)
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 4855187..d5df530 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -1992,6 +1992,14 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride;
return TYPE_INT;
+ case GL_VERTEX_BINDING_BUFFER:
+ if (ctx->API == API_OPENGLES2 && ctx->Version < 31)
+ goto invalid_enum;
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
+ goto invalid_value;
+ v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
+ return TYPE_INT;
+
/* ARB_shader_image_load_store */
case GL_IMAGE_BINDING_NAME: {
struct gl_texture_object *t;
--
1.9.1
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