[Mesa-dev] [PATCH 2/2] mesa: Don't allow wrong type setters for matrix uniforms
Ian Romanick
idr at freedesktop.org
Mon Aug 31 20:56:12 PDT 2015
From: Ian Romanick <ian.d.romanick at intel.com>
Previously we would allow glUniformMatrix4fv on a dmat4 and
glUniformMatrix4dv on a mat4. Both are illegal. That later also
overwrites the storage for the mat4 and causes bad things to happen.
Should fix the (new) arb_gpu_shader_fp64-wrong-type-setter piglit test.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Cc: Dave Airlie <airlied at redhat.com>
Cc: "10.6 11.0 <mesa-stable at lists.freedesktop.org>"
---
src/mesa/main/uniform_query.cpp | 25 +++++++++++++++++++++++++
1 file changed, 25 insertions(+)
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 7e3a4a5..4a0c8ed 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -919,6 +919,31 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
}
}
+ /* Section 2.11.7 (Uniform Variables) of the OpenGL 4.2 Core Profile spec
+ * says:
+ *
+ * "If any of the following conditions occur, an INVALID_OPERATION
+ * error is generated by the Uniform* commands, and no uniform values
+ * are changed:
+ *
+ * ...
+ *
+ * - if the uniform declared in the shader is not of type boolean and
+ * the type indicated in the name of the Uniform* command used does
+ * not match the type of the uniform"
+ *
+ * There are no Boolean matrix types, so we do not need to allow
+ * GLSL_TYPE_BOOL here (as _mesa_uniform does).
+ */
+ if (uni->type->base_type != basicType) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glUniformMatrix%ux%u(\"%s\"@%d is %s, not %s)",
+ cols, rows, uni->name, location,
+ glsl_type_name(uni->type->base_type),
+ glsl_type_name(basicType));
+ return;
+ }
+
if (unlikely(ctx->_Shader->Flags & GLSL_UNIFORMS)) {
log_uniform(values, uni->type->base_type, components, vectors, count,
bool(transpose), shProg, location, uni);
--
2.1.0
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