[Mesa-dev] [PATCH 2/2] mesa: handle SwapBytes in compressed texture get code.
Dave Airlie
airlied at gmail.com
Mon Aug 31 21:50:42 PDT 2015
This case just wasn't handled, so add support for it.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/mesa/main/texgetimage.c | 7 +++++++
1 file changed, 7 insertions(+)
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index 0c23687..52ed1ef 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -361,6 +361,13 @@ get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions,
tempSlice, RGBA32_FLOAT, srcStride,
width, height,
needsRebase ? rebaseSwizzle : NULL);
+
+ /* Handle byte swapping if required */
+ if (ctx->Pack.SwapBytes) {
+ _mesa_swap_bytes_2d_image(format, type, &ctx->Pack,
+ width, height, dest, NULL);
+ }
+
tempSlice += 4 * width * height;
}
--
2.4.3
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