[Mesa-dev] [PATCH v3 36/44] glsl: Check for SSBO variable in check_for_ssbo_store
Jordan Justen
jordan.l.justen at intel.com
Tue Dec 1 00:19:54 PST 2015
The compiler probably already blocks this earlier on, but we should be
checking for an SSBO here.
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
---
src/glsl/lower_ubo_reference.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl/lower_ubo_reference.cpp b/src/glsl/lower_ubo_reference.cpp
index d72ba78..2390df3 100644
--- a/src/glsl/lower_ubo_reference.cpp
+++ b/src/glsl/lower_ubo_reference.cpp
@@ -721,7 +721,7 @@ lower_ubo_reference_visitor::check_for_ssbo_store(ir_assignment *ir)
return;
ir_variable *var = ir->lhs->variable_referenced();
- if (!var || !var->is_in_buffer_block())
+ if (!var || !var->is_in_shader_storage_block())
return;
/* We have a write to a buffer variable, so declare a temporary and rewrite
--
2.6.2
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