[Mesa-dev] [PATCH v3 38/44] glsl: Buffer atomics are supported for compute shaders
Jordan Justen
jordan.l.justen at intel.com
Tue Dec 1 00:19:56 PST 2015
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
---
src/glsl/builtin_functions.cpp | 70 +++++++++++++++++++++++-------------------
1 file changed, 38 insertions(+), 32 deletions(-)
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index 3d7a64f..6810241 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -479,6 +479,12 @@ compute_shader(const _mesa_glsl_parse_state *state)
}
static bool
+buffer_atomics_supported(const _mesa_glsl_parse_state *state)
+{
+ return compute_shader(state) || shader_storage_buffer_object(state);
+}
+
+static bool
barrier_supported(const _mesa_glsl_parse_state *state)
{
return compute_shader(state) ||
@@ -931,51 +937,51 @@ builtin_builder::create_intrinsics()
NULL);
add_function("__intrinsic_atomic_add",
- _atomic_intrinsic2(shader_storage_buffer_object,
+ _atomic_intrinsic2(buffer_atomics_supported,
glsl_type::uint_type),
- _atomic_intrinsic2(shader_storage_buffer_object,
+ _atomic_intrinsic2(buffer_atomics_supported,
glsl_type::int_type),
NULL);
add_function("__intrinsic_atomic_min",
- _atomic_intrinsic2(shader_storage_buffer_object,
+ _atomic_intrinsic2(buffer_atomics_supported,
glsl_type::uint_type),
- _atomic_intrinsic2(shader_storage_buffer_object,
+ _atomic_intrinsic2(buffer_atomics_supported,
glsl_type::int_type),
NULL);
add_function("__intrinsic_atomic_max",
- _atomic_intrinsic2(shader_storage_buffer_object,
+ _atomic_intrinsic2(buffer_atomics_supported,
glsl_type::uint_type),
- _atomic_intrinsic2(shader_storage_buffer_object,
+ _atomic_intrinsic2(buffer_atomics_supported,
glsl_type::int_type),
NULL);
add_function("__intrinsic_atomic_and",
- _atomic_intrinsic2(shader_storage_buffer_object,
+ _atomic_intrinsic2(buffer_atomics_supported,
glsl_type::uint_type),
- _atomic_intrinsic2(shader_storage_buffer_object,
+ _atomic_intrinsic2(buffer_atomics_supported,
glsl_type::int_type),
NULL);
add_function("__intrinsic_atomic_or",
- _atomic_intrinsic2(shader_storage_buffer_object,
+ _atomic_intrinsic2(buffer_atomics_supported,
glsl_type::uint_type),
- _atomic_intrinsic2(shader_storage_buffer_object,
+ _atomic_intrinsic2(buffer_atomics_supported,
glsl_type::int_type),
NULL);
add_function("__intrinsic_atomic_xor",
- _atomic_intrinsic2(shader_storage_buffer_object,
+ _atomic_intrinsic2(buffer_atomics_supported,
glsl_type::uint_type),
- _atomic_intrinsic2(shader_storage_buffer_object,
+ _atomic_intrinsic2(buffer_atomics_supported,
glsl_type::int_type),
NULL);
add_function("__intrinsic_atomic_exchange",
- _atomic_intrinsic2(shader_storage_buffer_object,
+ _atomic_intrinsic2(buffer_atomics_supported,
glsl_type::uint_type),
- _atomic_intrinsic2(shader_storage_buffer_object,
+ _atomic_intrinsic2(buffer_atomics_supported,
glsl_type::int_type),
NULL);
add_function("__intrinsic_atomic_comp_swap",
- _atomic_intrinsic3(shader_storage_buffer_object,
+ _atomic_intrinsic3(buffer_atomics_supported,
glsl_type::uint_type),
- _atomic_intrinsic3(shader_storage_buffer_object,
+ _atomic_intrinsic3(buffer_atomics_supported,
glsl_type::int_type),
NULL);
@@ -2683,66 +2689,66 @@ builtin_builder::create_builtins()
add_function("atomicAdd",
_atomic_op2("__intrinsic_atomic_add",
- shader_storage_buffer_object,
+ buffer_atomics_supported,
glsl_type::uint_type),
_atomic_op2("__intrinsic_atomic_add",
- shader_storage_buffer_object,
+ buffer_atomics_supported,
glsl_type::int_type),
NULL);
add_function("atomicMin",
_atomic_op2("__intrinsic_atomic_min",
- shader_storage_buffer_object,
+ buffer_atomics_supported,
glsl_type::uint_type),
_atomic_op2("__intrinsic_atomic_min",
- shader_storage_buffer_object,
+ buffer_atomics_supported,
glsl_type::int_type),
NULL);
add_function("atomicMax",
_atomic_op2("__intrinsic_atomic_max",
- shader_storage_buffer_object,
+ buffer_atomics_supported,
glsl_type::uint_type),
_atomic_op2("__intrinsic_atomic_max",
- shader_storage_buffer_object,
+ buffer_atomics_supported,
glsl_type::int_type),
NULL);
add_function("atomicAnd",
_atomic_op2("__intrinsic_atomic_and",
- shader_storage_buffer_object,
+ buffer_atomics_supported,
glsl_type::uint_type),
_atomic_op2("__intrinsic_atomic_and",
- shader_storage_buffer_object,
+ buffer_atomics_supported,
glsl_type::int_type),
NULL);
add_function("atomicOr",
_atomic_op2("__intrinsic_atomic_or",
- shader_storage_buffer_object,
+ buffer_atomics_supported,
glsl_type::uint_type),
_atomic_op2("__intrinsic_atomic_or",
- shader_storage_buffer_object,
+ buffer_atomics_supported,
glsl_type::int_type),
NULL);
add_function("atomicXor",
_atomic_op2("__intrinsic_atomic_xor",
- shader_storage_buffer_object,
+ buffer_atomics_supported,
glsl_type::uint_type),
_atomic_op2("__intrinsic_atomic_xor",
- shader_storage_buffer_object,
+ buffer_atomics_supported,
glsl_type::int_type),
NULL);
add_function("atomicExchange",
_atomic_op2("__intrinsic_atomic_exchange",
- shader_storage_buffer_object,
+ buffer_atomics_supported,
glsl_type::uint_type),
_atomic_op2("__intrinsic_atomic_exchange",
- shader_storage_buffer_object,
+ buffer_atomics_supported,
glsl_type::int_type),
NULL);
add_function("atomicCompSwap",
_atomic_op3("__intrinsic_atomic_comp_swap",
- shader_storage_buffer_object,
+ buffer_atomics_supported,
glsl_type::uint_type),
_atomic_op3("__intrinsic_atomic_comp_swap",
- shader_storage_buffer_object,
+ buffer_atomics_supported,
glsl_type::int_type),
NULL);
--
2.6.2
More information about the mesa-dev
mailing list