[Mesa-dev] [PATCH v3] mesa: enable enums for OES_geometry_shader
Marta Lofstedt
marta.lofstedt at linux.intel.com
Tue Dec 1 07:37:37 PST 2015
From: Marta Lofstedt <marta.lofstedt at intel.com>
Enable GL_OES_geometry_shader enums for OpenGL ES 3.1.
Signed-off-by: Marta Lofstedt <marta.lofstedt at linux.intel.com>
---
src/mesa/main/get.c | 64 ++++++++++++++++++++++++++++++++++------
src/mesa/main/get_hash_params.py | 53 +++++++++++++++++++--------------
2 files changed, 86 insertions(+), 31 deletions(-)
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index c6a2e5b..7be7971 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -147,11 +147,14 @@ enum value_extra {
EXTRA_VALID_CLIP_DISTANCE,
EXTRA_FLUSH_CURRENT,
EXTRA_GLSL_130,
- EXTRA_EXT_UBO_GS4,
- EXTRA_EXT_ATOMICS_GS4,
- EXTRA_EXT_SHADER_IMAGE_GS4,
+ EXTRA_EXT_UBO_GS,
+ EXTRA_EXT_ATOMICS_GS,
+ EXTRA_EXT_SHADER_IMAGE_GS,
EXTRA_EXT_ATOMICS_TESS,
EXTRA_EXT_SHADER_IMAGE_TESS,
+ EXTRA_EXT_SSBO_GS,
+ EXTRA_EXT_GPU5_GS,
+ EXTRA_EXT_FB_NO_ATTACH_GS,
};
#define NO_EXTRA NULL
@@ -308,7 +311,7 @@ static const int extra_ARB_transform_feedback2_api_es3[] = {
};
static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
- EXTRA_EXT_UBO_GS4,
+ EXTRA_EXT_UBO_GS,
EXTRA_END
};
@@ -343,12 +346,12 @@ static const int extra_EXT_texture_array_es3[] = {
};
static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
- EXTRA_EXT_ATOMICS_GS4,
+ EXTRA_EXT_ATOMICS_GS,
EXTRA_END
};
static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
- EXTRA_EXT_SHADER_IMAGE_GS4,
+ EXTRA_EXT_SHADER_IMAGE_GS,
EXTRA_END
};
@@ -375,6 +378,27 @@ static const int extra_ARB_shader_storage_buffer_object_es31[] = {
EXTRA_END
};
+static const int extra_ARB_gpu_shader5_and_geometry_shader[] = {
+ EXTRA_EXT_GPU5_GS,
+ EXTRA_END
+};
+
+static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = {
+ EXTRA_EXT_SSBO_GS,
+ EXTRA_END
+};
+
+static const int extra_ARB_viewport_array_or_geometry_shader[] = {
+ EXT(ARB_viewport_array),
+ EXT(OES_geometry_shader),
+ EXTRA_END
+};
+
+static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = {
+ EXTRA_EXT_FB_NO_ATTACH_GS,
+ EXTRA_END
+};
+
EXTRA_EXT(ARB_texture_cube_map);
EXTRA_EXT(EXT_texture_array);
EXTRA_EXT(NV_fog_distance);
@@ -423,6 +447,7 @@ EXTRA_EXT(ARB_framebuffer_no_attachments);
EXTRA_EXT(ARB_tessellation_shader);
EXTRA_EXT(ARB_shader_subroutine);
EXTRA_EXT(ARB_shader_storage_buffer_object);
+EXTRA_EXT(OES_geometry_shader);
static const int
extra_ARB_color_buffer_float_or_glcore[] = {
@@ -454,6 +479,12 @@ static const int extra_gl32_es3[] = {
EXTRA_END,
};
+static const int extra_version_32_OES_geometry_shader[] = {
+ EXTRA_VERSION_32,
+ EXT(OES_geometry_shader),
+ EXTRA_END
+};
+
static const int extra_gl40_ARB_sample_shading[] = {
EXTRA_VERSION_40,
EXT(ARB_sample_shading),
@@ -1149,17 +1180,17 @@ check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d
if (ctx->Const.GLSLVersion >= 130)
api_found = GL_TRUE;
break;
- case EXTRA_EXT_UBO_GS4:
+ case EXTRA_EXT_UBO_GS:
api_check = GL_TRUE;
api_found = (ctx->Extensions.ARB_uniform_buffer_object &&
_mesa_has_geometry_shaders(ctx));
break;
- case EXTRA_EXT_ATOMICS_GS4:
+ case EXTRA_EXT_ATOMICS_GS:
api_check = GL_TRUE;
api_found = (ctx->Extensions.ARB_shader_atomic_counters &&
_mesa_has_geometry_shaders(ctx));
break;
- case EXTRA_EXT_SHADER_IMAGE_GS4:
+ case EXTRA_EXT_SHADER_IMAGE_GS:
api_check = GL_TRUE;
api_found = (ctx->Extensions.ARB_shader_image_load_store &&
_mesa_has_geometry_shaders(ctx));
@@ -1174,6 +1205,21 @@ check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d
api_found = ctx->Extensions.ARB_shader_image_load_store &&
_mesa_has_tessellation(ctx);
break;
+ case EXTRA_EXT_GPU5_GS:
+ api_check = GL_TRUE;
+ api_found = (ctx->Extensions.ARB_gpu_shader5 &&
+ _mesa_has_geometry_shaders(ctx));
+ break;
+ case EXTRA_EXT_SSBO_GS:
+ api_check = GL_TRUE;
+ api_found = (ctx->Extensions.ARB_shader_storage_buffer_object &&
+ _mesa_has_geometry_shaders(ctx));
+ break;
+ case EXTRA_EXT_FB_NO_ATTACH_GS:
+ api_check = GL_TRUE;
+ api_found = (ctx->Extensions.ARB_framebuffer_no_attachments &&
+ _mesa_has_geometry_shaders(ctx));
+ break;
case EXTRA_END:
break;
default: /* *e is a offset into the extension struct */
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index 0c58b30..151f7f8 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -499,6 +499,37 @@ descriptor=[
{ "apis": ["GL_CORE", "GLES31"], "params": [
# GL_ARB_draw_indirect / GLES 3.1
[ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_draw_indirect" ],
+
+# GL 3.2 / GL OES_geometry_shader
+ [ "MAX_GEOMETRY_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents), extra_version_32_OES_geometry_shader" ],
+ [ "MAX_GEOMETRY_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_version_32_OES_geometry_shader" ],
+ [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), extra_version_32_OES_geometry_shader" ],
+ [ "MAX_GEOMETRY_OUTPUT_VERTICES", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_version_32_OES_geometry_shader" ],
+ [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_version_32_OES_geometry_shader" ],
+ [ "MAX_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents), extra_version_32_OES_geometry_shader" ],
+
+# GL_ARB_shader_image_load_store / GL_OES_geometry_shader
+ [ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader" ],
+
+# GL_ARB_shader_atomic_counters / GL_OES_geometry_shader
+ [ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_geometry_shader " ],
+ [ "MAX_GEOMETRY_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
+
+# GL_ARB_shader_storage_buffer_object / GL_OES_geometry_shader
+ [ "MAX_GEOMETRY_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_and_geometry_shader" ],
+
+# GL_ARB_uniform_buffer_object / GL_OES_geometry_shader
+ [ "MAX_GEOMETRY_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
+ [ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
+
+# GL_ARB_gpu_shader5 / GL_OES_geometry_shader
+ [ "MAX_GEOMETRY_SHADER_INVOCATIONS", "CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), extra_ARB_gpu_shader5_and_geometry_shader" ],
+
+# GL_ARB_viewport_array / GL_OES_geometry_shader
+ [ "LAYER_PROVOKING_VERTEX", "CONTEXT_ENUM(Light.ProvokingVertex), extra_ARB_viewport_array_or_geometry_shader" ],
+
+# GL_ARB_framebuffer_no_attachments / GL_OES_geometry_shader
+ ["MAX_FRAMEBUFFER_LAYERS", "CONTEXT_INT(Const.MaxFramebufferLayers), extra_ARB_framebuffer_no_attachments_and_geometry_shader"],
]},
# Remaining enums are only in OpenGL
@@ -790,21 +821,10 @@ descriptor=[
# GL 3.2
[ "CONTEXT_PROFILE_MASK", "CONTEXT_INT(Const.ProfileMask), extra_version_32" ],
- [ "MAX_GEOMETRY_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents), extra_version_32" ],
- [ "MAX_GEOMETRY_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_version_32" ],
- [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), extra_version_32" ],
- [ "MAX_GEOMETRY_OUTPUT_VERTICES", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_version_32" ],
- [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_version_32" ],
- [ "MAX_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents), extra_version_32" ],
# GL_ARB_robustness
[ "RESET_NOTIFICATION_STRATEGY_ARB", "CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA" ],
-
-# GL_ARB_uniform_buffer_object
- [ "MAX_GEOMETRY_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
- [ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
-
# GL_ARB_timer_query
[ "TIMESTAMP", "LOC_CUSTOM, TYPE_INT64, 0, extra_ARB_timer_query" ],
@@ -817,23 +837,14 @@ descriptor=[
# GL_ARB_texture_gather
[ "MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxProgramTextureGatherComponents), extra_ARB_texture_gather"],
-# GL_ARB_shader_atomic_counters
- [ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
- [ "MAX_GEOMETRY_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
-
# GL_ARB_shader_image_load_store
[ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", "CONTEXT_INT(Const.MaxCombinedShaderOutputResources), extra_ARB_shader_image_load_store" ],
[ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), extra_ARB_shader_image_load_store" ],
- [ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader"],
-
-# GL_ARB_framebuffer_no_attachments
- ["MAX_FRAMEBUFFER_LAYERS", "CONTEXT_INT(Const.MaxFramebufferLayers), extra_ARB_framebuffer_no_attachments"],
# GL_EXT_polygon_offset_clamp
[ "POLYGON_OFFSET_CLAMP_EXT", "CONTEXT_FLOAT(Polygon.OffsetClamp), extra_EXT_polygon_offset_clamp" ],
# GL_ARB_shader_storage_buffer_object
- [ "MAX_GEOMETRY_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
[ "MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
[ "MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
]},
@@ -847,11 +858,9 @@ descriptor=[
[ "MAX_VIEWPORTS", "CONTEXT_INT(Const.MaxViewports), extra_ARB_viewport_array" ],
[ "VIEWPORT_SUBPIXEL_BITS", "CONTEXT_INT(Const.ViewportSubpixelBits), extra_ARB_viewport_array" ],
[ "VIEWPORT_BOUNDS_RANGE", "CONTEXT_FLOAT2(Const.ViewportBounds), extra_ARB_viewport_array" ],
- [ "LAYER_PROVOKING_VERTEX", "CONTEXT_ENUM(Light.ProvokingVertex), extra_ARB_viewport_array" ],
[ "VIEWPORT_INDEX_PROVOKING_VERTEX", "CONTEXT_ENUM(Light.ProvokingVertex), extra_ARB_viewport_array" ],
# GL_ARB_gpu_shader5
- [ "MAX_GEOMETRY_SHADER_INVOCATIONS", "CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), extra_ARB_gpu_shader5" ],
[ "MIN_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MinFragmentInterpolationOffset), extra_ARB_gpu_shader5" ],
[ "MAX_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MaxFragmentInterpolationOffset), extra_ARB_gpu_shader5" ],
[ "FRAGMENT_INTERPOLATION_OFFSET_BITS", "CONST(FRAGMENT_INTERPOLATION_OFFSET_BITS), extra_ARB_gpu_shader5" ],
--
2.5.0
More information about the mesa-dev
mailing list